The Firestorm implementation should allow for rectangular regions. I've tested it with such. Not sure who has the square limitation since, as far as I know, Singularity uses a port of my varregion code too. If rectangular regions aren't
working in the viewer, that needs to be addressed.

Kind regards,
--
Cinder

On 5 Nov 2013, at 7:04, Mister Blue wrote:

A varregion is just one large region and not several regular regions glued together as for megaregions. varregions will save and restore terrain and
prim position as if the region is just that large.

As to why square, that is a known feature/limitation of the viewer code. The varregion code in OpenSimulator enfoces the squareness so users are not
surprised.

-- mb
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to