The Firestorm implementation should allow for rectangular regions. I've
tested
it with such. Not sure who has the square limitation since, as far as I
know,
Singularity uses a port of my varregion code too. If rectangular regions
aren't
working in the viewer, that needs to be addressed.
Kind regards,
--
Cinder
On 5 Nov 2013, at 7:04, Mister Blue wrote:
A varregion is just one large region and not several regular regions
glued
together as for megaregions. varregions will save and restore terrain
and
prim position as if the region is just that large.
As to why square, that is a known feature/limitation of the viewer
code.
The varregion code in OpenSimulator enfoces the squareness so users
are not
surprised.
-- mb
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