Also, I believe we could just add local server time and current UTC ('metaverse 
time') to something like the 'about' box text, if people want to make sure.
 
As I understand it,
 
all times shown to users could and should be specified with timezone. The 
client does this, and there should be no problem converting from UTC to PST/PDT 
in the protocol endpoints if the client would need us to.
 
In regards to scripts, lsl still have a fairly good number of functions 
separating 'server time'/'pst' and 'gmt'/'utc';
 
llGetDate uses UTC
llGetWallclock returns the server time.
llGetGMTclock gets GMT, which essentially is UTC
 
I might just be naive, but I don't see the problem with UTC. Could we have a 
problem scenario detailed out?
Best regards,Stefan AnderssonTribal Media AB



Date: Mon, 19 Jan 2009 23:17:00 -0500From: [email protected]: 
[email protected]: Re: [Opensim-users] Correcting Metaverse 
TimeSame for me, Robert.  Google Calendar works the same way. I just choose my 
time-zone.  Why not have the viewer show UTC and the local time of the user, 
just to help the user be able to see the Universal Grid Time at a glance?  All 
grid serverscould keep their time set by a reliable ntp server and passed on to 
the viewer/client.Also, in the future, the viewer could very likely simply be a 
web browser, but I don't want to get too far off topic.~~Fish~~
On Mon, Jan 19, 2009 at 10:36 PM, Robert Klein <[email protected]> wrote:
Hmm, any meeting or event that I have attended on this planet is 
generallyformatted in the timezone of the host venue. Anyone attending just has 
todeal with it. What about each simulator uses the timezone of whatever 
theadmin chooses and each viewer simply runs in the timezone of the 
user'scomputer? Scripts could therefore depend on that model and adjust 
themselvesaccordingly. What about a toggle or on/off tick in the viewer? Would 
it evenneed one?Remember, 2-5 years from now hopefully we will not be depending 
on the SLviewer as a stop-gap but instead be using the strengths of our 
own.-Robert


Charles Krinke wrote:>> Frank:>> The issue came up with respect to implementing 
"events". Someone else> indicated that certain scripts that use the underlying 
servers time with> LSL calls would be affected.>> So, it isnt a sun issue so 
much as a side affect on co-ordinating things> from region to region with 
events, scripts and similar.>> Charles>>>>> ________________________________> 
From: Frank W Sweet <[email protected]>> To: 
[email protected]> Sent: Monday, January 19, 2009 2:01:15 PM> 
Subject: Re: [Opensim-users] Correcting Metaverse Time>> Charles Krinke wrote: 
"those running grids and major standalones that> are HyperGridded can easily 
set their sims to UTC without any> additional prompting from us...">> Umm. How? 
The "time" function was removed from the [sun] section of> opensim.ini because 
it had no effect.>> Frank W Sweet> Backintyme Publishing>> ----- Original 
Message -----> From: "Charles Krinke" <[email protected]>> To: 
<[email protected]>> Sent: Monday, January 19, 2009 4:46 PM> 
Subject: Re: [Opensim-users] Correcting Metaverse Time>>> Certainly, those 
running grids and major standalones that are> HyperGridded can easily set their 
sims to UTC without any additional> prompting from us, and I have already done 
this with those I can> directly influence.>> Now that we seem heading towards 
some semblance of a consensus, let me> open two itty-bitty "Pandora's Boxen" 
that others have described to> me.>> But, there are sims running in folks homes 
and on servers where for> other then OpenSim reasons, these folks wish the 
server (or desktop> computer in some cases) to run on the local timezone, where 
ever it> is. These reasons run from needing mail programs like Outlook to work> 
correctly. These folks end up at a disadvantage unless we can tell> them how to 
ensure their OpenSim clock is on UTC.>> Another issue is that the SL client 
itself seems to favor PST, so we> have client perceptions to deal with. 
Although as other clients gain> some wider use, this issue is likely to resolve 
itself over time.>> I would not want either of these to stop a movement towards 
an OpenSim> Metaverse timezone, but, these are the two major issues that folks> 
have discussed with me that currently cause them angst.>> With the highest 
respect to this illustrious group,>> Charles Krinke>>> 
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