I've created an IAR with an example animation that I made along with a
small pose ball script. It consists of 2 prims, one is the pose ball,
and the other is just a flat prim to make it easier to tell the
difference in height between OS versions.
Once loaded to OS it should create folder named Animation Offset Test in
My Inventory. Rez and unlink the two prims and sit on the pose ball,
reposition the ball for your avatar height until it looks like you're
sitting on the flat prim properly, stand, and then relink. Try the pose
ball on 0.6.9 and 0.7.X (r/12794 or higher) You might need to recompile
and then reset the pose script for it to work properly.
On 0.7.X you should notice a difference in height offset. (internally in
the script I set it to llSitTarget(<0.0, 0.0, -0.1>, ZERO_ROTATION); )
It seems to be behaving as if the offset were set to about -0.05 rather
than -0.1 as I intended for it to be. This will happen no matter what
offset I set it to, it seems to shave off, or add depending on if
positive or negative, about 0.05 m.
This happens no matter what animation I use and also regardless of what
scripts I use. (I've tried the open source MLP, Some various open source
simple pose ball scripts I've found on SL, nPose, and I even scripted a
pose ball script myself with the same results).
This was tested on Windows XP (32-Bit), .NET, with MySQL database setup.
Link to IAR: http://www.mediafire.com/?oz2c16hx35zvfk8
On 8/29/2010 9:28 PM, Chris wrote:
Hi, I have a picture example of a simple pose script and animation
here showing the differences between 0.6.9 and 0.7.X (Gits 12794 and up):
http://a.imageshack.us/img14/5198/os06907xsmall.jpg
Avatar sits higher up off the chair (with no changes to script or prim
positioning) on 0.7.X Latest than does on 0.6.9 (and 0.7.X r/12784 and
below)
I'll need to set up 0.7.X again along with a database for testing if
you need an IAR from both versions or something for testing :) Let me
know.
On 8/29/2010 8:42 PM, Jor3l Boa wrote:
Hi there, provide a example to test
2010/8/29 Chris <[email protected] <mailto:[email protected]>>
Hi, I was just wondering if anyone knew anything about this. I am
plan to fix my scripts and objects to compensate for it if this
is as intended; but I want to be sure as to whether if this is as
intended or if it's a bug (or possibly a misconfiguration on my
part) before I do so :)
This is noticed while running OS on Windows XP 32-Bit
Thank you!
On 8/26/2010 8:15 PM, Chris wrote:
I've come across another oddity with OS 0.7.X series. Scripts
that use llSitTarget and animations together (such as pose
balls) now have their Z axis offsets a bit 'off' . Since Git
r/12785 there has been a small gap introduced in the offset
by approximately 0.03 - 0.05 M.
I went through all the git revisions on this page
http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802
<http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802>
one by one trying to find where this weirdness started in
hopes of correcting it if it was something simple, but by the
time I reached r/12785 the server keeps crashing for the next
few revisions (probably due to MySQL migration code?).
Once I reached a revision that would compile and run properly
is where I noticed that this started. Between r/12785 and
r/12793 is when this first started appearing (can't tell
exactly which one because the server crashes when trying to
run these revisions but I got r/12794 to compile and run
properly) and has been that way up to and including the most
current revision. I verified that r/12784 and below do not
exhibit this behavior.
--------------------------------------------------------------------------------------------------------------------------------------
If above is a bit TL;DR :)
r/12784 and below - No issue
r/12785 thru 12793 - Can't tell because server crashes on run
with these revisions
r/12794 and above - Issue appears
Was this done intentionally or is it such a small glitch that
it hasn't been really noticed?
I included a side by side comparison screen shot of my
observations here:
http://a.imageshack.us/img14/5198/os06907xsmall.jpg
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