I've created an IAR with an example animation that I made along with a small pose ball script. It consists of 2 prims, one is the pose ball, and the other is just a flat prim to make it easier to tell the difference in height between OS versions.

Once loaded to OS it should create folder named Animation Offset Test in My Inventory. Rez and unlink the two prims and sit on the pose ball, reposition the ball for your avatar height until it looks like you're sitting on the flat prim properly, stand, and then relink. Try the pose ball on 0.6.9 and 0.7.X (r/12794 or higher) You might need to recompile and then reset the pose script for it to work properly.

On 0.7.X you should notice a difference in height offset. (internally in the script I set it to llSitTarget(<0.0, 0.0, -0.1>, ZERO_ROTATION); ) It seems to be behaving as if the offset were set to about -0.05 rather than -0.1 as I intended for it to be. This will happen no matter what offset I set it to, it seems to shave off, or add depending on if positive or negative, about 0.05 m.

This happens no matter what animation I use and also regardless of what scripts I use. (I've tried the open source MLP, Some various open source simple pose ball scripts I've found on SL, nPose, and I even scripted a pose ball script myself with the same results).

This was tested on Windows XP (32-Bit), .NET, with MySQL database setup.

Link to IAR: http://www.mediafire.com/?oz2c16hx35zvfk8

On 8/29/2010 9:28 PM, Chris wrote:
Hi, I have a picture example of a simple pose script and animation here showing the differences between 0.6.9 and 0.7.X (Gits 12794 and up):

http://a.imageshack.us/img14/5198/os06907xsmall.jpg

Avatar sits higher up off the chair (with no changes to script or prim positioning) on 0.7.X Latest than does on 0.6.9 (and 0.7.X r/12784 and below)

I'll need to set up 0.7.X again along with a database for testing if you need an IAR from both versions or something for testing :) Let me know.

On 8/29/2010 8:42 PM, Jor3l Boa wrote:
Hi there, provide a example to test

2010/8/29 Chris <[email protected] <mailto:[email protected]>>

    Hi, I was just wondering if anyone knew anything about this. I am
    plan to fix my scripts and objects to compensate for it if this
    is as intended; but I want to be sure as to whether if this is as
    intended or if it's a bug (or possibly a misconfiguration on my
    part) before I do so :)

    This is noticed while running OS on Windows XP 32-Bit

    Thank you!


    On 8/26/2010 8:15 PM, Chris wrote:

        I've come across another oddity with OS 0.7.X series. Scripts
        that use llSitTarget and animations together (such as pose
        balls) now have their Z axis offsets a bit 'off' . Since Git
        r/12785 there has been a small gap introduced in the offset
        by approximately 0.03 -  0.05 M.

        I went through all the git revisions on this page
        
http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802
        
<http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802>
        one by one trying to find where this weirdness started in
        hopes of correcting it if it was something simple, but by the
        time I reached r/12785 the server keeps crashing for the next
        few revisions (probably due to MySQL migration code?).

        Once I reached a revision that would compile and run properly
        is where I noticed that this started. Between r/12785 and
        r/12793 is when this first started appearing (can't tell
        exactly which one because the server crashes when trying to
        run these revisions but I got r/12794 to compile and run
        properly) and has been that way up to and including the most
        current revision.  I verified that r/12784 and below do not
        exhibit this behavior.

        
--------------------------------------------------------------------------------------------------------------------------------------

        If above is a bit TL;DR :)

        r/12784 and below - No issue
        r/12785 thru 12793 - Can't tell because server crashes on run
        with these revisions
        r/12794 and above - Issue appears

        Was this done intentionally or is it such a small glitch that
        it hasn't been really noticed?

        I included a side by side comparison screen shot of my
        observations here:
        http://a.imageshack.us/img14/5198/os06907xsmall.jpg


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