This sounds like it deserves a Mantis report! A report is no guarantee that it will be fixed, but at least it lets everyone know that there is an issue!
Who knows, someone might already have found a fix! Karen On Wed, Sep 1, 2010 at 10:26 PM, Chris <[email protected]> wrote: > I've created an IAR with an example animation that I made along with a > small pose ball script. It consists of 2 prims, one is the pose ball, and > the other is just a flat prim to make it easier to tell the difference in > height between OS versions. > > Once loaded to OS it should create folder named Animation Offset Test in My > Inventory. Rez and unlink the two prims and sit on the pose ball, reposition > the ball for your avatar height until it looks like you're sitting on the > flat prim properly, stand, and then relink. Try the pose ball on 0.6.9 and > 0.7.X (r/12794 or higher) You might need to recompile and then reset the > pose script for it to work properly. > > On 0.7.X you should notice a difference in height offset. (internally in > the script I set it to llSitTarget(<0.0, 0.0, -0.1>, ZERO_ROTATION); ) It > seems to be behaving as if the offset were set to about -0.05 rather than > -0.1 as I intended for it to be. This will happen no matter what offset I > set it to, it seems to shave off, or add depending on if positive or > negative, about 0.05 m. > > This happens no matter what animation I use and also regardless of what > scripts I use. (I've tried the open source MLP, Some various open source > simple pose ball scripts I've found on SL, nPose, and I even scripted a pose > ball script myself with the same results). > > This was tested on Windows XP (32-Bit), .NET, with MySQL database setup. > > Link to IAR: http://www.mediafire.com/?oz2c16hx35zvfk8 > > > On 8/29/2010 9:28 PM, Chris wrote: > > Hi, I have a picture example of a simple pose script and animation here > showing the differences between 0.6.9 and 0.7.X (Gits 12794 and up): > > http://a.imageshack.us/img14/5198/os06907xsmall.jpg > > Avatar sits higher up off the chair (with no changes to script or prim > positioning) on 0.7.X Latest than does on 0.6.9 (and 0.7.X r/12784 and > below) > > I'll need to set up 0.7.X again along with a database for testing if you > need an IAR from both versions or something for testing :) Let me know. > > On 8/29/2010 8:42 PM, Jor3l Boa wrote: > > Hi there, provide a example to test > > 2010/8/29 Chris <[email protected]> > >> Hi, I was just wondering if anyone knew anything about this. I am plan to >> fix my scripts and objects to compensate for it if this is as intended; but >> I want to be sure as to whether if this is as intended or if it's a bug (or >> possibly a misconfiguration on my part) before I do so :) >> >> This is noticed while running OS on Windows XP 32-Bit >> >> Thank you! >> >> >> On 8/26/2010 8:15 PM, Chris wrote: >> >>> I've come across another oddity with OS 0.7.X series. Scripts that use >>> llSitTarget and animations together (such as pose balls) now have their Z >>> axis offsets a bit 'off' . Since Git r/12785 there has been a small gap >>> introduced in the offset by approximately 0.03 - 0.05 M. >>> >>> I went through all the git revisions on this page >>> http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802one >>> by one trying to find where this weirdness started in hopes of >>> correcting it if it was something simple, but by the time I reached r/12785 >>> the server keeps crashing for the next few revisions (probably due to MySQL >>> migration code?). >>> >>> Once I reached a revision that would compile and run properly is where I >>> noticed that this started. Between r/12785 and r/12793 is when this first >>> started appearing (can't tell exactly which one because the server crashes >>> when trying to run these revisions but I got r/12794 to compile and run >>> properly) and has been that way up to and including the most current >>> revision. I verified that r/12784 and below do not exhibit this behavior. >>> >>> -------------------------------------------------------------------------------------------------------------------------------------- >>> >>> If above is a bit TL;DR :) >>> >>> r/12784 and below - No issue >>> r/12785 thru 12793 - Can't tell because server crashes on run with these >>> revisions >>> r/12794 and above - Issue appears >>> >>> Was this done intentionally or is it such a small glitch that it hasn't >>> been really noticed? >>> >>> I included a side by side comparison screen shot of my observations here: >>> http://a.imageshack.us/img14/5198/os06907xsmall.jpg >>> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >>> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-users > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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