Hmm that is a thought... I did have an issue at one point where I had
a scripted sculpted object that I made physical. It actually passed
through the terrain and got stuck a couple thousand m below the terrain
and was also stuck waaaaaaaaaaaaaaaaaaay far beyond the border of the
region far out of my reach; but it was still acting like it was in that
region. Caused a lot of endless red spew once the 0.7.X series was
introduced which left me scratching my head for a while... Finally the
only thing I could think of was to create an OAR, Extract the OAR to a
folder, delete the offending object from the OAR's inventory, and then
recompress the OAR back to a .tar.gz file, reload it back to the region
and it got rid of the object. But is there an easier way to get rid of
such objects that are seemingly out of the avatar's normal grasp? The
Phoenix/Emerald viewers have the area search function that will list all
the objects in the region... but doesn't have a way of returning the
individual object; it's an all or nothing deal.
On 10/14/2010 11:51 PM, Teravus Ovares wrote:
Hmm,
I don't actually have an answer to this one.. It could also
potentially be a locking issue between script threads. Maybe you've
got an object stuck at a border when the sim loads causing it to try
to save the state again?
You might get some response on freenode, IRC, in #opensim-dev. You
might also get a response in mantis if you post it there. It sounds
like a bug but it may be one that can be safely ignored.
Regards
Teravus
On Thu, Oct 14, 2010 at 7:47 PM, Chris <[email protected]
<mailto:[email protected]>> wrote:
Hi, I was wondering if anyone had any thoughts on this. Was just
curious =) Thank you!
On 10/10/2010 6:57 PM, Chris wrote:
Hi all!
Once in a while I get this error (and ones similar to them)
while OpenSim is loading up:
2010-10-03 04:38:59,234 ERROR -
OpenSim.Region.ScriptEngine.XEngine.XEngine [XEngine]: File
ScriptEngines\a6885bb3-049c-11de-ae71-0050c2490048\b61d3460-f98a-4542-bef1-7c2f4712c252.state
already exists! The process cannot access the file
'C:\Documents and Settings\Chris\Desktop\OpenSim\OS 069 Post
Fixes\bin\ScriptEngines\a6885bb3-049c-11de-ae71-0050c2490048\CommonCompiler_compiled_e04189c0-84ab-44c4-a327-54125bbe8867.dll.map'
because it is being used by another process.
I have a feeling that this is because some other entirely
different script is trying to share the same script state as
another script on one of my regions but I am not sure. I have
tried clearing out the contents of the ./bin/ScriptEngines
folder but the error still pops up from time to time. Does
anyone know what this error means and if it could possibly
cause any harm (say script corruption or something)?
Using OpenSim 0.6.9 PostFixes but have also noticed this on
0.7.X PostFixes as well.
Thank you! :)
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