Yep, I filed a Mantis report on it. Here is the link to it
http://opensimulator.org/mantis/view.php?id=5015
Thank you =)
On 9/2/2010 12:40 AM, Karen Palen wrote:
This sounds like it deserves a Mantis report!
A report is no guarantee that it will be fixed, but at least it lets
everyone know that there is an issue!
Who knows, someone might already have found a fix!
Karen
On Wed, Sep 1, 2010 at 10:26 PM, Chris <[email protected]
<mailto:[email protected]>> wrote:
I've created an IAR with an example animation that I made along
with a small pose ball script. It consists of 2 prims, one is the
pose ball, and the other is just a flat prim to make it easier to
tell the difference in height between OS versions.
Once loaded to OS it should create folder named Animation Offset
Test in My Inventory. Rez and unlink the two prims and sit on the
pose ball, reposition the ball for your avatar height until it
looks like you're sitting on the flat prim properly, stand, and
then relink. Try the pose ball on 0.6.9 and 0.7.X (r/12794 or
higher) You might need to recompile and then reset the pose script
for it to work properly.
On 0.7.X you should notice a difference in height offset.
(internally in the script I set it to llSitTarget(<0.0, 0.0,
-0.1>, ZERO_ROTATION); ) It seems to be behaving as if the offset
were set to about -0.05 rather than -0.1 as I intended for it to
be. This will happen no matter what offset I set it to, it seems
to shave off, or add depending on if positive or negative, about
0.05 m.
This happens no matter what animation I use and also regardless of
what scripts I use. (I've tried the open source MLP, Some various
open source simple pose ball scripts I've found on SL, nPose, and
I even scripted a pose ball script myself with the same results).
This was tested on Windows XP (32-Bit), .NET, with MySQL database
setup.
Link to IAR: http://www.mediafire.com/?oz2c16hx35zvfk8
On 8/29/2010 9:28 PM, Chris wrote:
Hi, I have a picture example of a simple pose script and
animation here showing the differences between 0.6.9 and 0.7.X
(Gits 12794 and up):
http://a.imageshack.us/img14/5198/os06907xsmall.jpg
Avatar sits higher up off the chair (with no changes to script or
prim positioning) on 0.7.X Latest than does on 0.6.9 (and 0.7.X
r/12784 and below)
I'll need to set up 0.7.X again along with a database for testing
if you need an IAR from both versions or something for testing :)
Let me know.
On 8/29/2010 8:42 PM, Jor3l Boa wrote:
Hi there, provide a example to test
2010/8/29 Chris <[email protected] <mailto:[email protected]>>
Hi, I was just wondering if anyone knew anything about this.
I am plan to fix my scripts and objects to compensate for it
if this is as intended; but I want to be sure as to whether
if this is as intended or if it's a bug (or possibly a
misconfiguration on my part) before I do so :)
This is noticed while running OS on Windows XP 32-Bit
Thank you!
On 8/26/2010 8:15 PM, Chris wrote:
I've come across another oddity with OS 0.7.X series.
Scripts that use llSitTarget and animations together
(such as pose balls) now have their Z axis offsets a bit
'off' . Since Git r/12785 there has been a small gap
introduced in the offset by approximately 0.03 - 0.05 M.
I went through all the git revisions on this page
http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802
<http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802>
one by one trying to find where this weirdness started
in hopes of correcting it if it was something simple,
but by the time I reached r/12785 the server keeps
crashing for the next few revisions (probably due to
MySQL migration code?).
Once I reached a revision that would compile and run
properly is where I noticed that this started. Between
r/12785 and r/12793 is when this first started appearing
(can't tell exactly which one because the server crashes
when trying to run these revisions but I got r/12794 to
compile and run properly) and has been that way up to
and including the most current revision. I verified
that r/12784 and below do not exhibit this behavior.
--------------------------------------------------------------------------------------------------------------------------------------
If above is a bit TL;DR :)
r/12784 and below - No issue
r/12785 thru 12793 - Can't tell because server crashes
on run with these revisions
r/12794 and above - Issue appears
Was this done intentionally or is it such a small glitch
that it hasn't been really noticed?
I included a side by side comparison screen shot of my
observations here:
http://a.imageshack.us/img14/5198/os06907xsmall.jpg
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