Yep, I filed a Mantis report on it. Here is the link to it http://opensimulator.org/mantis/view.php?id=5015

Thank you =)

On 9/2/2010 12:40 AM, Karen Palen wrote:
This sounds like it deserves a Mantis report!

A report is no guarantee that it will be fixed, but at least it lets everyone know that there is an issue!

Who knows, someone might already have found a fix!

Karen

On Wed, Sep 1, 2010 at 10:26 PM, Chris <[email protected] <mailto:[email protected]>> wrote:

    I've created an IAR with an example animation  that I made along
    with a small pose ball script. It consists of 2 prims, one is the
    pose ball, and the other is just a flat prim to make it easier to
    tell the difference in height between OS versions.

    Once loaded to OS it should create folder named Animation Offset
    Test in My Inventory. Rez and unlink the two prims and sit on the
    pose ball, reposition the ball for your avatar height until it
    looks like you're sitting on the flat prim properly, stand, and
    then relink. Try the pose ball on 0.6.9 and 0.7.X (r/12794 or
    higher) You might need to recompile and then reset the pose script
    for it to work properly.

    On 0.7.X you should notice a difference in height offset.
    (internally in the script I set it to llSitTarget(<0.0, 0.0,
    -0.1>, ZERO_ROTATION); ) It seems to be behaving as if the offset
    were set to about -0.05 rather than -0.1 as I intended for it to
    be. This will happen no matter what offset I set it to, it seems
    to shave off, or add depending on if positive or negative, about
    0.05 m.

    This happens no matter what animation I use and also regardless of
    what scripts I use. (I've tried the open source MLP, Some various
    open source simple pose ball scripts I've found on SL, nPose, and
    I even scripted a pose ball script myself with the same results).

    This was tested on Windows XP (32-Bit), .NET, with MySQL database
    setup.

    Link to IAR: http://www.mediafire.com/?oz2c16hx35zvfk8


    On 8/29/2010 9:28 PM, Chris wrote:
    Hi, I have a picture example of a simple pose script and
    animation here showing the differences between 0.6.9 and 0.7.X
    (Gits 12794 and up):

    http://a.imageshack.us/img14/5198/os06907xsmall.jpg

    Avatar sits higher up off the chair (with no changes to script or
    prim positioning) on 0.7.X Latest than does on 0.6.9 (and 0.7.X
    r/12784 and below)

    I'll need to set up 0.7.X again along with a database for testing
    if you need an IAR from both versions or something for testing :)
    Let me know.

    On 8/29/2010 8:42 PM, Jor3l Boa wrote:
    Hi there, provide a example to test

    2010/8/29 Chris <[email protected] <mailto:[email protected]>>

        Hi, I was just wondering if anyone knew anything about this.
        I am plan to fix my scripts and objects to compensate for it
        if this is as intended; but I want to be sure as to whether
        if this is as intended or if it's a bug (or possibly a
        misconfiguration on my part) before I do so :)

        This is noticed while running OS on Windows XP 32-Bit

        Thank you!


        On 8/26/2010 8:15 PM, Chris wrote:

            I've come across another oddity with OS 0.7.X series.
            Scripts that use llSitTarget and animations together
            (such as pose balls) now have their Z axis offsets a bit
            'off' . Since Git r/12785 there has been a small gap
            introduced in the offset by approximately 0.03 -  0.05 M.

            I went through all the git revisions on this page
            
http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802
            
<http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=f253758c2e4e30c8e09f23135d79765c70198802>
            one by one trying to find where this weirdness started
            in hopes of correcting it if it was something simple,
            but by the time I reached r/12785 the server keeps
            crashing for the next few revisions (probably due to
            MySQL migration code?).

            Once I reached a revision that would compile and run
            properly is where I noticed that this started. Between
            r/12785 and r/12793 is when this first started appearing
            (can't tell exactly which one because the server crashes
            when trying to run these revisions but I got r/12794 to
            compile and run properly) and has been that way up to
            and including the most current revision.  I verified
            that r/12784 and below do not exhibit this behavior.

            
--------------------------------------------------------------------------------------------------------------------------------------

            If above is a bit TL;DR :)

            r/12784 and below - No issue
            r/12785 thru 12793 - Can't tell because server crashes
            on run with these revisions
            r/12794 and above - Issue appears

            Was this done intentionally or is it such a small glitch
            that it hasn't been really noticed?

            I included a side by side comparison screen shot of my
            observations here:
            http://a.imageshack.us/img14/5198/os06907xsmall.jpg


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