Is the AllowOSFunctions = true really neccessary or should allowing a function for an agent explicitly Allow_osNpcCreate = UUID (your uuid)
have more 'weight' and keep the overall AllowOSFunctions = false? On 9/17/10, Juliana Dutra <[email protected]> wrote: > On Opensim.ini add to xengine section > > [XEngine] > AllowOSFunctions = true > Allow_osNpcCreate = UUID (your uuid) > > > > > > ________________________________ > From: Justin Clark-Casey <[email protected]> > To: [email protected] > Sent: Thu, September 16, 2010 5:47:57 PM > Subject: Re: [Opensim-users] NPC module? > > On 16/09/10 23:23, bodzette Coignet wrote: >> Hi Justin: >> On your blog you have a post "passing data between a script and a region >> module with modSendCommand()" >> >> Is that more or less how I would go about testing whether I can invoke >> this code? > > No, you would invoke the npc via normal script commands with an os prefix, > e.g. > > default > { > touch_start(integer total_number) > { > key cloneKey = osNpcCreate("Scary", "Clone", <134, 194, 43>, > llDetectedKey(0)); > } > } > > There's no real documentation of these apart from the code (in OSSL_Api.cs). > > However, they are the last four in the list at > > http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14 > > > It also looks like someone else already tried them without success. Which > leads > me to suspect that they no longer work. > > http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699 > > Remember, you will need to enable OSSL functions at a High threat level. > Information on how to do this should be > > available via Google. > >> >> On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey >> <[email protected] <mailto:[email protected]>> wrote: >> >> On 16/09/10 22:27, bodzette Coignet wrote: >> >> No, I'm talking about the NPC module that's in the opensim >> source code >> found at the following location in the source tree: >> >> OpenSim\Region\OptionalModules\World\NPC >> >> Does *nobody* know who the original dev is that did this work? >> >> >> That module has been there for ages. You should be able to find out >> who created it by looking in the git logs. >> >> >From a quick code inspection, it looks like the CreateNPC method >> needs to be triggered to get anything to happen. This is hooked up >> to the osNpcCreate() command (in the OSSL_Api.cs file). You could >> try invoking this command via an in-world script - it looks like >> you'll need the uuid of an existing avatar to get going. There are >> some other os commands there which appear to the NPC module (say, >> move, remove). >> >> It's also very possible that this module doesn't work any more - I >> haven't heard of anybody trying to use it for a long time. The only >> way to find out is to try it. >> >> -- >> Justin Clark-Casey (justincc) >> http://justincc.org >> http://twitter.com/justincc >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] <mailto:[email protected]> >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > > -- > Justin Clark-Casey (justincc) > http://justincc.org > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Marcus A. Link Entrepreneur @Manupool A Product Development Community http://www.manupool.de Mobile: +49 1577 422 0000 _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
