It seems to me that the way that this particular module sets itself up is a bit unorthodox. Most modules in OpenSim check a config flag under the [Modules] section to see if they are supposed to be enabled or not, and then, if they need specific additional configuration, they should have their own [MyName] section in the config file.

I have no idea why on earth the NPC module is hooking up to XEngine -- that's just... wrong. Especially now that we have a general-purpose mechanism to connect scripts to modules.

So start by fixing that! :-)

Juliana Dutra wrote:
On Opensim.ini add to xengine section

[XEngine]
AllowOSFunctions = true
Allow_osNpcCreate = UUID (your uuid)


------------------------------------------------------------------------
*From:* Justin Clark-Casey <[email protected]>
*To:* [email protected]
*Sent:* Thu, September 16, 2010 5:47:57 PM
*Subject:* Re: [Opensim-users] NPC module?

On 16/09/10 23:23, bodzette Coignet wrote:
 > Hi Justin:
 > On your blog you have a post "passing data between a script and a region
 > module with modSendCommand()"
 >
 > Is that more or less how I would go about testing whether I can invoke
 > this code?

No, you would invoke the npc via normal script commands with an os prefix, e.g.

default
{
    touch_start(integer total_number)
    {
key cloneKey = osNpcCreate("Scary", "Clone", <134, 194, 43>, llDetectedKey(0));
    }
}

There's no real documentation of these apart from the code (in OSSL_Api.cs <http://OSSL_Api.cs>). However, they are the last four in the list at

http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14 <http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14>

It also looks like someone else already tried them without success. Which leads me to suspect that they no longer work.

http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699 <http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699>

Remember, you will need to enable OSSL functions at a High threat level. Information on how to do this should be
available via Google.

 >
 > On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey
> <[email protected] <mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>> wrote:
 >
 >    On 16/09/10 22:27, bodzette Coignet wrote:
 >
 >        No, I'm talking about the NPC module that's in the opensim
 >        source code
 >        found at the following location in the source tree:
 >
 >        OpenSim\Region\OptionalModules\World\NPC
 >
 >        Does *nobody* know who the original dev is that did this work?
 >
 >
 >    That module has been there for ages.  You should be able to find out
 >    who created it by looking in the git logs.
 >
 >      >From a quick code inspection, it looks like the CreateNPC method
 >    needs to be triggered to get anything to happen.  This is hooked up
 >    to the osNpcCreate() command (in the OSSL_Api.cs file).  You could
 >    try invoking this command via an in-world script - it looks like
 >    you'll need the uuid of an existing avatar to get going.  There are
 >    some other os commands there which appear to the NPC module (say,
 >    move, remove).
 >
 >    It's also very possible that this module doesn't work any more - I
 >    haven't heard of anybody trying to use it for a long time.  The only
 >    way to find out is to try it.
 >
 >    --
 >    Justin Clark-Casey (justincc)
   http://justincc.org
   http://twitter.com/justincc
 >
 >    _______________________________________________
 >    Opensim-users mailing list
> [email protected] <mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>
 >    https://lists.berlios.de/mailman/listinfo/opensim-users
 >
 >
 >
 >
 > _______________________________________________
 > Opensim-users mailing list
 > [email protected] <mailto:[email protected]>
 > https://lists.berlios.de/mailman/listinfo/opensim-users


--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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