wouldn't that depend on whether/which physics engine is enabled? On Thu, Feb 10, 2011 at 8:48 AM, Jor3l Boa <[email protected]> wrote:
> DCS2 an other RPG HUDs detects collisions to show the damage, when > something hits your av there is a velocity, mass and other parameters that > can be used to cause an specific damage, also, you can use a sensor in your > weapon and search for avatars in range when the user fires, then send a > damage message to that user > > 2011/2/10 Gmail Account <[email protected]> > > My sons and I are building an opensim server in our home for us to play >> against each other on...and its up and running great...BUT, I cannot seem to >> get any of the gun scripts to do damage? >> >> I have turned damage on and off, tried about a dozen different gun and >> bullet scripts I have found, but nothing seems to work. >> >> I have searched for literally hours, trying to find information for any >> kind of DCS2 type combat HUD, or RPG HUD, or weapon scripts that will work >> on opensim. >> >> I have the latest Diva install on a windows XP system using MySQL. >> >> Any scripts help or direction would be greatly appreciated! >> >> thank you >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > -- Caia
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