Very good idea! I just tried it, and OpenSim makes HUD attachments phantom as well...not sure if that even matters though...the HUD is simply displaying information it receives from the meter the avatar wears.
There has to be a way to link up with the avatar collision, because it is obviously working to some degree, we don't walk through walls... its frustrating... There has to be something that triggers when an object comes in contact with an avatar. I even tried writing a script and placing it inside of the objects making phantom false LOL no good...ha ha ha I'm getting desperate LOL I have a beautiful 25 region sim filled with 100's of buildings and props I have built over the years in SecondLife, just waiting for us ha ha ha It's a wasteland that is being wasted :P Does anyone have any other ideas for something that may work for combat? Really, it seems there has to be something that I can use in place of the detect collision that would trigger the script to remove health from the avatar? -- View this message in context: http://opensim-users.2152040.n2.nabble.com/Combat-HUD-help-P-tp6011882p6028630.html Sent from the opensim-users mailing list archive at Nabble.com. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
