Well, is an OpenSim problem, tested with last official release (0.7.2) and
SL (a simple collision detection), OpenSim detects nothing but SecondLie do
work, try with the following script:

--------------------------------------
default
{
    collision_start(integer i)
    {
        integer _type = llDetectedType(0);
        if(!(_type == ACTIVE && _type != AGENT))
             llOwnerSay(llDetectedName(0) + " bumped you with his avatar.");
        else {
            float vel = llVecMag(llDetectedVel(0));
            string name = llDetectedName(0);
            string owner = llKey2Name(llDetectedOwner(0));
            llOwnerSay("An object named '" + name + "' from " + owner + "
collided with you. (Velocity: " + (string)vel + ")");
        }
    }
}
-------------------------------------------

Only thing you can do is use sensors to simulate a shot until this got
fixed, and report to mantis :)

2011/2/15 Jawa Lunk <[email protected]>

>
> Very good idea!
>
> I just tried it, and OpenSim makes HUD attachments phantom as well...not
> sure if that even matters though...the HUD is simply displaying information
> it receives from the meter the avatar wears.
>
> There has to be a way to link up with the avatar collision, because it is
> obviously working to some degree, we don't walk through walls...
>
> its frustrating...
>
> There has to be something that triggers when an object comes in contact
> with
> an avatar.
>
> I even tried writing a script and placing it inside of the objects making
> phantom false LOL  no good...ha ha ha
>
> I'm getting desperate LOL
>
> I have a beautiful 25 region sim filled with 100's of buildings and props I
> have built over the years in SecondLife, just waiting for us ha ha ha
>
> It's a wasteland that is being wasted :P
>
> Does anyone have any other ideas for something that may work for combat?
> Really, it seems there has to be something that I can use in place of the
> detect collision that would trigger the script to remove health from the
> avatar?
> --
> View this message in context:
> http://opensim-users.2152040.n2.nabble.com/Combat-HUD-help-P-tp6011882p6028630.html
> Sent from the opensim-users mailing list archive at Nabble.com.
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>
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