Was a question, sorry. :) Aslo, wear the meter as a HUD and just detect
collision_start (for e.g).

2011/2/14 Jawa Lunk <[email protected]>

>
> OK, I've been playing with the collision and trying to get the script
> working, and I discovered that when I put the scripts for the combat meter
> into a prim, and attach the prim to my avatar, the prim goes "phantom"
>
> This is a problem because phantom prims can never detect collision,
> therefore, the combat meter never knows its been hit...
>
> I tried to make the prim physical, and un-check phantom, but it turns
> phantom everytime I attach it to the avatar.
>
> Is there a way around this?  Is there a way to attach a prim to an avatar
> and keep it from going phantom so it can detect collision?
>
>
> --
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