Was a question, sorry. :) Aslo, wear the meter as a HUD and just detect collision_start (for e.g).
2011/2/14 Jawa Lunk <[email protected]> > > OK, I've been playing with the collision and trying to get the script > working, and I discovered that when I put the scripts for the combat meter > into a prim, and attach the prim to my avatar, the prim goes "phantom" > > This is a problem because phantom prims can never detect collision, > therefore, the combat meter never knows its been hit... > > I tried to make the prim physical, and un-check phantom, but it turns > phantom everytime I attach it to the avatar. > > Is there a way around this? Is there a way to attach a prim to an avatar > and keep it from going phantom so it can detect collision? > > > -- > View this message in context: > http://opensim-users.2152040.n2.nabble.com/Combat-HUD-help-P-tp6011882p6024718.html > Sent from the opensim-users mailing list archive at Nabble.com. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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