----- Original Message ----- From: "Paul Fishwick" <[email protected]>
Sent: Saturday, October 01, 2011 3:07 AM
Subject: [Opensim-users] creating your own avatar
I was hoping to get one of the free evolver.com avatars and
put it inside of OpenSim using the recent V3 viewer.

After reading through this:

http://wiki.secondlife.com/wiki/Mesh/Uploading_and_wearing_a_rigged_mesh

I tested partially the rigging mode of Evolver; until now V3 refused (in OpenSim and SL) the .DAE including RIG (The update button disappears); I'll continue to try that since Evolver has several rigging modes.

I uploaded the .dae mesh but noted that there is no option to open
Library -> Body Parts -> Alpha Masks. I suppose that wearing this would
make the current shape transparent so that only the uploaded .dae
mesh will show. There is a default transparent texture but that doesn't
help when trying to make the Ruth body parts invisible.
As noted in the LL Wiki that is an alpha Mask found in their Library; this mask is not in the Opensim Library. When the Mask is worn under SL and the avatar has detached all things, the avatar appears invisible. For SL: Inventory => Library => Alpha Masks => Invisible Avatar. Note that you can test a Collada with joint using the simpebot.zip and following the WIKI to ipload it and WEAR it.

Also, I am wondering whether it is possible to use the accompanying .jpg
texture that is output from evolver along with the mesh. The white "bot"
.dae example on that page has no options for clothing ... just a vanilla

Evolver DAE files are downloaded with jpg files. Use the color jpg (of course upload it in your inventory!) as a texture to apply editing the mesh uploaded. Works fine to me.

GCI
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