Garmin Thanks for your comments and your link to the invisible avatar. While I was able to upload "simplebot" (on the SL site), I still cannot convert an Evolver model. After going through the Evolver interface to export .dae, one can choose 4 different rigging options - I believe I tried at least 3 of them. When one tries to upload the Evolver-exported .dae file to OpenSim (or probably also Second Life, which I have not tried yet),
Upload Model->Modifiers->Skin Weight/Joint Positions causes the Upload button to disappear. One has to uncheck Skin Weight/Joint Positions to upload but then there is no rigging for the Evolver mesh. Have you found a way to upload an Evolver .dae with rigging intact? -p On 10/31/2011 4:46 AM, Garmin Kawaguichi wrote: > ----- Original Message ----- From: "Paul Fishwick" > <[email protected]> > Sent: Saturday, October 01, 2011 3:07 AM > Subject: [Opensim-users] creating your own avatar >> I was hoping to get one of the free evolver.com avatars and >> put it inside of OpenSim using the recent V3 viewer. >> >> After reading through this: >> >> http://wiki.secondlife.com/wiki/Mesh/Uploading_and_wearing_a_rigged_mesh >> > I tested partially the rigging mode of Evolver; until now V3 refused > (in OpenSim and SL) the .DAE including RIG (The update button > disappears); I'll continue to try that since Evolver has several > rigging modes. > >> I uploaded the .dae mesh but noted that there is no option to open >> Library -> Body Parts -> Alpha Masks. I suppose that wearing this would >> make the current shape transparent so that only the uploaded .dae >> mesh will show. There is a default transparent texture but that doesn't >> help when trying to make the Ruth body parts invisible. > As noted in the LL Wiki that is an alpha Mask found in their Library; > this mask is not in the Opensim Library. When the Mask is worn under > SL and the avatar has detached all things, the avatar appears > invisible. For SL: Inventory => Library => Alpha Masks => Invisible > Avatar. > Note that you can test a Collada with joint using the simpebot.zip and > following the WIKI to ipload it and WEAR it. > >> Also, I am wondering whether it is possible to use the accompanying .jpg >> texture that is output from evolver along with the mesh. The white "bot" >> .dae example on that page has no options for clothing ... just a vanilla > > Evolver DAE files are downloaded with jpg files. Use the color jpg (of > course upload it in your inventory!) as a texture to apply editing the > mesh uploaded. Works fine to me. > > GCI > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
