Is the rigging of avatar meshes implemented in opensim ? Could it be you are trying to use functionality wich is not yet there ?
2011/10/1, Paul Fishwick <[email protected]>: > Garmin > Thanks for your comments and your link to the invisible avatar. While I was > able to upload "simplebot" (on the SL site), I still cannot convert an > Evolver model. After going through the Evolver interface to export .dae, > one can choose 4 different rigging options - I believe I tried at least 3 of > them. > When one tries to upload the Evolver-exported .dae file to OpenSim (or > probably also Second Life, which I have not tried yet), > > Upload Model->Modifiers->Skin Weight/Joint Positions causes the Upload > button to disappear. One has to uncheck Skin Weight/Joint Positions to > upload but then there is no rigging for the Evolver mesh. > > Have you found a way to upload an Evolver .dae with rigging intact? > -p > > On 10/31/2011 4:46 AM, Garmin Kawaguichi wrote: >> ----- Original Message ----- From: "Paul Fishwick" >> <[email protected]> >> Sent: Saturday, October 01, 2011 3:07 AM >> Subject: [Opensim-users] creating your own avatar >>> I was hoping to get one of the free evolver.com avatars and >>> put it inside of OpenSim using the recent V3 viewer. >>> >>> After reading through this: >>> >>> http://wiki.secondlife.com/wiki/Mesh/Uploading_and_wearing_a_rigged_mesh >>> >> I tested partially the rigging mode of Evolver; until now V3 refused >> (in OpenSim and SL) the .DAE including RIG (The update button >> disappears); I'll continue to try that since Evolver has several >> rigging modes. >> >>> I uploaded the .dae mesh but noted that there is no option to open >>> Library -> Body Parts -> Alpha Masks. I suppose that wearing this would >>> make the current shape transparent so that only the uploaded .dae >>> mesh will show. There is a default transparent texture but that doesn't >>> help when trying to make the Ruth body parts invisible. >> As noted in the LL Wiki that is an alpha Mask found in their Library; >> this mask is not in the Opensim Library. When the Mask is worn under >> SL and the avatar has detached all things, the avatar appears >> invisible. For SL: Inventory => Library => Alpha Masks => Invisible >> Avatar. >> Note that you can test a Collada with joint using the simpebot.zip and >> following the WIKI to ipload it and WEAR it. >> >>> Also, I am wondering whether it is possible to use the accompanying .jpg >>> texture that is output from evolver along with the mesh. The white "bot" >>> .dae example on that page has no options for clothing ... just a vanilla >> >> Evolver DAE files are downloaded with jpg files. Use the color jpg (of >> course upload it in your inventory!) as a texture to apply editing the >> mesh uploaded. Works fine to me. >> >> GCI >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
