Enter Megaregions. Not perfect, but they work. I run one that is 1.25km square on OSgrid (Shambala).
Cheers James/Hiro On Fri, Mar 16, 2012 at 6:36 AM, David Burden <[email protected]>wrote: > > At the risk of opening a real can of worms, what is the potential in the > future of changing the 256m x 256m limit on sim size, and even moving to a > single, near limitless sim. > > It is the one feature of OpenSim that stops us using it/proposing it for > some of the really big projects we're involved with, where even modelling > just a 2km x 2km area becomes unthinkable in OpenSim (64 sims?), but is > trivial in environments like Unity. I know that grids have total sizes well > over this, but generally each sim is operating on its own, with few > buildings overlapping sim boundaries and people being very conscious of > boundary crossings, and trying to automate an object from one sim to > another if non-trivial. In terms of our aspirations just getting to 1/2/3km > sims would make a huge difference, even if we had to stick with existing > prim limits. > > I think that RealXTend Tundra has removed the limitation, and Vastpark > (which also has some OpenSim heritage) has. Are we ever likely to see a > change in OpenSim (and if it's "just" a case of money, then how much > effort?) > > > David > > David Burden > Daden Limited > > t: +44 (0)121 250 5677 > m: 07811 266 199 > e: [email protected] > w: www.daden.co.uk > skype: daden5 > twitter: www.twitter.com/davidburden > sl IM: Corro Moseley > > Daden specialise in creating immersive learning & visualisation systems, > and interactive virtual agents. > > > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- =================================== http://simhost.com http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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