one could use megaregions ( beware there comes small gremlins with it )  
and the Aurora Distribution has variable sizeable regions .. 
 
Your question would / could be better answered by using the
[email protected] list
as this is a developer question/answer thing.. 
 
And as far as i know it is not about money in opensim development its about
contribution
from people wwho can do magic for us all .. (-> no insult ; mayby the tone
just got lost in translation) 
 
best regards
Wordfromthe Wise ..

  _____  

Von: [email protected]
[mailto:[email protected]] Im Auftrag von David Burden
Gesendet: Freitag, 16. März 2012 12:37
An: [email protected]
Betreff: [Opensim-users] Sim size limits



At the risk of opening a real can of worms, what is the potential in the
future of changing the 256m x 256m limit on sim size, and even moving to a
single, near limitless sim.  

It is the one feature of OpenSim that stops us using it/proposing it for
some of the really big projects we're involved with, where even modelling
just a 2km x 2km area becomes unthinkable in OpenSim (64 sims?), but is
trivial in environments like Unity. I know that grids have total sizes well
over this, but generally each sim is operating on its own, with few
buildings overlapping sim boundaries and people being very conscious of
boundary crossings, and trying to automate an object from one sim to another
if non-trivial. In terms of our aspirations just getting to 1/2/3km sims
would make a huge difference, even if we had to stick with existing prim
limits.

I think that RealXTend Tundra has removed the limitation, and Vastpark
(which also has some OpenSim heritage) has. Are we ever likely to see a
change in OpenSim (and if it's "just" a case of money, then how much
effort?)


David

David Burden
Daden Limited

t: +44 (0)121 250 5677
m: 07811 266 199
e: [email protected]
w: www.daden.co.uk
skype: daden5
twitter: www.twitter.com/davidburden
sl IM: Corro Moseley

Daden specialise in creating immersive learning & visualisation systems, and
interactive virtual agents. 





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