HEHE, so I guess if I won the powerball and decided to put together a corporation that would hire all the opensim programmers to work on opensim, being paid more then their day job to quit the day job and work only on opensim would be a mistake and get us no where?? ;)

aaww I thought IF I win, that was my dream.
InuYasha.


On 3/16/2012 5:27 PM, [email protected] wrote:
one could use megaregions ( beware there comes small gremlins with it )
and the Aurora Distribution has variable sizeable regions ..
Your question would / could be better answered by using the [email protected] <mailto:[email protected]> list
as this is a developer question/answer thing..
And as far as i know it is not about money in opensim development its about contribution from people wwho can do magic for us all .. (-> no insult ; mayby the tone just got lost in translation)
best regards
Wordfromthe Wise ..

------------------------------------------------------------------------
*Von:* [email protected] [mailto:[email protected]] *Im Auftrag von *David Burden
*Gesendet:* Freitag, 16. März 2012 12:37
*An:* [email protected]
*Betreff:* [Opensim-users] Sim size limits


At the risk of opening a real can of worms, what is the potential in the future of changing the 256m x 256m limit on sim size, and even moving to a single, near limitless sim.

It is the one feature of OpenSim that stops us using it/proposing it for some of the really big projects we're involved with, where even modelling just a 2km x 2km area becomes unthinkable in OpenSim (64 sims?), but is trivial in environments like Unity. I know that grids have total sizes well over this, but generally each sim is operating on its own, with few buildings overlapping sim boundaries and people being very conscious of boundary crossings, and trying to automate an object from one sim to another if non-trivial. In terms of our aspirations just getting to 1/2/3km sims would make a huge difference, even if we had to stick with existing prim limits.

I think that RealXTend Tundra has removed the limitation, and Vastpark (which also has some OpenSim heritage) has. Are we ever likely to see a change in OpenSim (and if it's "just" a case of money, then how much effort?)


David

David Burden
Daden Limited

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Daden specialise in creating immersive learning & visualisation systems, and interactive virtual agents.






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