Actually, I think opensim-users is the appropriate place for this question. I would say the dev list is more for active development topics.

On another note, I'd be incredibly surprised if Vastpark had any OpenSim heritage. afaik it's a completely independently developed system.

On 16/03/12 21:27, [email protected] wrote:
one could use megaregions ( beware there comes small gremlins with it )
and the Aurora Distribution has variable sizeable regions ..
Your question would / could be better answered by using the 
[email protected]
<mailto:[email protected]> list
as this is a developer question/answer thing..
And as far as i know it is not about money in opensim development its about 
contribution
from people wwho can do magic for us all .. (-> no insult ; mayby the tone just 
got lost in translation)
best regards
Wordfromthe Wise ..

------------------------------------------------------------------------------------------------------------------------
*Von:* [email protected] 
[mailto:[email protected]] *Im Auftrag von *David Burden
*Gesendet:* Freitag, 16. März 2012 12:37
*An:* [email protected]
*Betreff:* [Opensim-users] Sim size limits


At the risk of opening a real can of worms, what is the potential in the future 
of changing the 256m x 256m limit on sim
size, and even moving to a single, near limitless sim.

It is the one feature of OpenSim that stops us using it/proposing it for some 
of the really big projects we're involved
with, where even modelling just a 2km x 2km area becomes unthinkable in OpenSim 
(64 sims?), but is trivial in
environments like Unity. I know that grids have total sizes well over this, but 
generally each sim is operating on its
own, with few buildings overlapping sim boundaries and people being very 
conscious of boundary crossings, and trying to
automate an object from one sim to another if non-trivial. In terms of our 
aspirations just getting to 1/2/3km sims
would make a huge difference, even if we had to stick with existing prim limits.

I think that RealXTend Tundra has removed the limitation, and Vastpark (which 
also has some OpenSim heritage) has. Are
we ever likely to see a change in OpenSim (and if it's "just" a case of money, 
then how much effort?)


David

David Burden
Daden Limited

t: +44 (0)121 250 5677
m: 07811 266 199
e: [email protected] <mailto:[email protected]>
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Daden specialise in creating immersive learning & visualisation systems, and 
interactive virtual agents.






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