On 27/03/12 01:16, Edmund Edgar wrote:
On 27 March 2012 02:45, Jeff Kelley<[email protected]> wrote:
Since you put the textures into the object's inventory, why not :
FontTexture = llGetInventoryKey(texture_name);
Thanks Jeff, that was my fallback plan.
But I'd rather use the UUIDs if I can do it reliably because:
1) It makes the script simpler.
2) If more than one of the object is rezzed on the same grid, I'm
hoping using the same UUIDs for all of them will allow the textures to
be cached in the viewer, so they'll load faster the second time a user
encounters the object.
If assets already exist with those UUIDs then the existing assets will not be replaced which would make things look
rather odd.
In general, you can't rely on any asset UUIDs being the same apart from the
default ones.
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users