IAR/OAR does this correctly, however the various viewer based "backups" create NEW objects (NEW UUID) each time!
Apart from that consider that the odds of a truly random "duplicate" UUID is about the same as putting your hand into the ground outside your house and finding a huge diamond! "Possible" does NOT imply "probable"! Somewhere Diva has posted a much better analysis of this situation based on actual experience with OpenSIm - in essence she concludes that the odds of a truly "random" UUID collision are essentially zero, but various people (for good or evil) deliberately DUPLICATE UUIDs for various reasons. :-( There are several solutions none of which *I* would call "desirable" (although executing violators DOES have its appeal at "o-dark 30"), but essentially you CANNOT assume that the UUID is truly unique. Sigh Karen On 03/26/2012 10:45 AM, Jeff Kelley wrote: > At 5:57 PM +0200 3/26/12, <[email protected]> wrote: > >> I dont think so ; Mayby those UUIDs are already taken in the destination >> grid .. > They souldn't since UUID are supposed to be unique. However, i wouldn't > rely on it. > > Since you put the textures into the object's inventory, why not : > > FontTexture = llGetInventoryKey(texture_name); > > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
