At 5:57 PM +0200 3/26/12, <[email protected]> wrote:

>I dont think so ; Mayby those UUIDs are already taken in the destination
>grid ..

They souldn't since UUID are supposed to be unique. However, i wouldn't
rely on it.

Since you put the textures into the object's inventory, why not :

FontTexture = llGetInventoryKey(texture_name);



-- 
Jean-Yves Bernier
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