At 5:57 PM +0200 3/26/12, <[email protected]> wrote: >I dont think so ; Mayby those UUIDs are already taken in the destination >grid ..
They souldn't since UUID are supposed to be unique. However, i wouldn't rely on it. Since you put the textures into the object's inventory, why not : FontTexture = llGetInventoryKey(texture_name); -- Jean-Yves Bernier _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
