Thanks for the links, they're very helpful!

On 08/20/2012 02:31 AM, Sarge Misfit wrote:
Hi Lisa, and welcome to the MetaVerse.

While my own tastes run to future tech sci-fi, I can tell you that there are others who have and are building historical and geographical recreations. Research is going to be your biggest job right now. And there are lots of resources. Check out HyperGrid Business http://www.hypergridbusiness.com/ Maria has a lot of resources listed in various articles. Ener Hax at http://iliveisl.com/ is building Enclave Harbour which will be used to conduct virtual field trips for students. She blogs daily on a wide variety of things. On my site, Excelsior Station <http://excelsior-station.wikidot.com/>, I have lists of bloggers, content providers and more, though they are not comprehensive. Its just a place to start.

And you can pretty well count on others responding with help, too.

Good luck

Sarge

On Sun, Aug 19, 2012 at 10:18 AM, Lisa Evans <[email protected] <mailto:[email protected]>> wrote:

    Hi all,

    I'm very new to OpenSim and just signed up to this list to ask a
    few questions. Sorry if I come across as a bit of a newbie,
    although I've been studying OS for a few days and I have my own
    standalone grid up and running at home.

    I'm putting together a proposal for this educational portal run by
    the ABC here in Australia:

    http://www.abc.net.au/learn/proposals.htm

    My project is all about teaching history, the idea being that
    students and history classes could put together simple sims
    telling stories about the history of their own local area, linking
    them up with videos, photos, essays, etc (which you could
    hopefully launch from within the sim). Their sims would all be
    linked up in a hypergrid, so students from all over Australia
    (later maybe the world) could get into a virtual time machine and
    visit different places at different times, to see what was
    happening. Students would be able to chat with each other and show
    each other around their creations. Hopefully the act of
    collaborative world building would engage them in learning about
    history, but I would want them focussed on just telling small
    stories, involving a small number of characters (which would be
    created as NPCs if that's possible, with simple, looping
    animations if not more complex behaviour) and buildings, objects,
    etc. (I have ideas about how to source lots of 3D content, which I
    need to explore more).

    I'm sure none of this is an original idea, but it seems like a
    good opportunity to put an idea like this forward. I just was
    wondering if anyone could tell me whether it would work in OpenSim
    or if there are some big barriers to creating something like this.

    My main issue right now is trying to work out how you create sims
    that represent not only a region in space but also a period in
    time. I've been thinking that I would have a grid that contains
    regions in which only stories from, say, 1950 to 2000 were
    created. Then another grid would represent the same real world
    area, but contain stories from 1900-1950. The further you go back
    in time, the longer the time intervals would get, along an
    approximately logarithmic scale, so if you were telling stories
    about the dinosaurs one grid would represent the entire Jurassic
    era, for example.

    Would this be the right way to go? I've been reading about regions
    and grids and hypergrids but I'm pretty sure there's a lot I don't
    understand.

    My own background is that I've been working in 3D animation for
    film, TV and games for the past decade, as a 3D all rounder and a
    technical artist. I've worked on one big MMO for three years that
    was never released. So I know about 3D modeling, animation,
    worldbuilding, etc. but I've never spent much time around Second
    Life or OpenSim, so a lot of this is new to me.

    Thanks for any help!

    Cheers,

    Lisa Evans

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