Hi Lisa, nice idea. There was a similar UWA educational research proposal for teaching ancient greek using opensim/SL. The idea was to immerse students in the culture of the time as well as communicate/learn in ancient greek. That one did not get funded but it may be a good idea to join forces with such educators and not only go for the ABC grant but also an ARC - industry linkage grant. I can put you in contact with those ppl if interested.
Another link suggestion if you wish to meet educators is on the jokaydiagrid - a relatively inexpensive grid if you want to meet educators and learn at the same time- see: http://jokaydia.wikispaces.com/Edusquarelandmarks Another thing to consider is sloodle: an integration of the open source Moodle educational course tools with SL sims. It has its limitations but does provide a good way to develop Web based courses with a sim. I suggest cross media is the best way to go - not just relying on opensim but do Web/sim/film/machinima - which it seems you are already thinking - am I right? My main experience in this area is in SL and Moodle (both deparately and combined) but I am doing a little edu project in opensim too atm. Over the next year I plan to move stuff from SL to opensim so maybe I will meet you on a grid sometime :) cheers, chris On 20 August 2012 01:18, Lisa Evans <[email protected]> wrote: > Hi all, > > I'm very new to OpenSim and just signed up to this list to ask a few > questions. Sorry if I come across as a bit of a newbie, although I've been > studying OS for a few days and I have my own standalone grid up and running > at home. > > I'm putting together a proposal for this educational portal run by the ABC > here in Australia: > > http://www.abc.net.au/learn/proposals.htm > > My project is all about teaching history, the idea being that students and > history classes could put together simple sims telling stories about the > history of their own local area, linking them up with videos, photos, > essays, etc (which you could hopefully launch from within the sim). Their > sims would all be linked up in a hypergrid, so students from all over > Australia (later maybe the world) could get into a virtual time machine and > visit different places at different times, to see what was happening. > Students would be able to chat with each other and show each other around > their creations. Hopefully the act of collaborative world building would > engage them in learning about history, but I would want them focussed on > just telling small stories, involving a small number of characters (which > would be created as NPCs if that's possible, with simple, looping > animations if not more complex behaviour) and buildings, objects, etc. (I > have ideas about how to source lots of 3D content, which I need to explore > more). > > I'm sure none of this is an original idea, but it seems like a good > opportunity to put an idea like this forward. I just was wondering if > anyone could tell me whether it would work in OpenSim or if there are some > big barriers to creating something like this. > > My main issue right now is trying to work out how you create sims that > represent not only a region in space but also a period in time. I've been > thinking that I would have a grid that contains regions in which only > stories from, say, 1950 to 2000 were created. Then another grid would > represent the same real world area, but contain stories from 1900-1950. The > further you go back in time, the longer the time intervals would get, along > an approximately logarithmic scale, so if you were telling stories about > the dinosaurs one grid would represent the entire Jurassic era, for example. > > Would this be the right way to go? I've been reading about regions and > grids and hypergrids but I'm pretty sure there's a lot I don't understand. > > My own background is that I've been working in 3D animation for film, TV > and games for the past decade, as a 3D all rounder and a technical artist. > I've worked on one big MMO for three years that was never released. So I > know about 3D modeling, animation, worldbuilding, etc. but I've never spent > much time around Second Life or OpenSim, so a lot of this is new to me. > > Thanks for any help! > > Cheers, > > Lisa Evans > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Dr Chris Thorne http://www.vrshed.com http://www.floatingorigin.com
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
