Scripting it is the proper way to do this. - Melanie
On 05/07/2013 12:10, [email protected] wrote: > Hey all, > > I thought i'd pose this question here because it's really causing me to > scratch my head. > > I'm running in OpenSim 0.7.5 with the ODE physics engine. I'm working on > a parachute-style project, which will require you to move your avatar with > the normal controls (eg. arrow keys) while your avatar is falling. At the > moment it seems that arrow keys have no effect when falling, you basically > have to hit the Home button to start flying otherwise you'll just fall > straight down. > > I have had the same results with a different viewer, so it doesn't seem to > be an issue with any particular viewer. I also get the effect I want > using the "other" grid. > > I'm wondering if anyone has come across (and solved) this issue in the > past, and if so what is the best way to get the effect I want. I've > considered trying to take controls within the script and basically script > movement, however I'm not sure that will be the most appropriate solution. > > Hopefully we can get this sorted :) > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
