Just done a quick test with 0.7.6dev bulletsim from 3000 meters and it works same as in sl. When your falling down you can slowly navigate the avatar over the sim when still falling. I see that on the minimap. SO. on 0.7.6dev version i use with bulletsim it works fine.

On 2013-07-05 15:07, Sarge Misfit wrote:
I've always been able to 'glide' using the arrow keys while falling, but it is a bit difficult to notice while you are doing so, especially at high elevation (you can't see the ground). I do use Mouselook, though, and I look towards where I'm falling to guide myself.

On Fri, Jul 5, 2013 at 5:31 AM, Melanie <[email protected] <mailto:[email protected]>> wrote:

    Scripting it is the proper way to do this.

    - Melanie

    On 05/07/2013 12:10, [email protected]
    <mailto:[email protected]> wrote:
    > Hey all,
    >
    > I thought i'd pose this question here because it's really
    causing me to
    > scratch my head.
    >
    > I'm running in OpenSim 0.7.5 with the ODE physics engine.  I'm
    working on
    > a parachute-style project, which will require you to move your
    avatar with
    > the normal controls (eg. arrow keys) while your avatar is
    falling.  At the
    > moment it seems that arrow keys have no effect when falling, you
    basically
    > have to hit the Home button to start flying otherwise you'll
    just fall
    > straight down.
    >
    > I have had the same results with a different viewer, so it
    doesn't seem to
    > be an issue with any particular viewer.  I also get the effect I
    want
    > using the "other" grid.
    >
    > I'm wondering if anyone has come across (and solved) this issue
    in the
    > past, and if so what is the best way to get the effect I want.  I've
    > considered trying to take controls within the script and
    basically script
    > movement, however I'm not sure that will be the most appropriate
    solution.
    >
    > Hopefully we can get this sorted :)
    >
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    <mailto:[email protected]>
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    >
    >
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