I've added Latif's excellent additional info to my blog post at http://becunningandfulloftricks.com/2013/08/15/how-to-convert-a-prim-based-object-in-second-life-or-opensim-into-a-mesh-object-on-your-hard-drive-using-the-singularity-viewer/
Latif, wow, thank you. That's outstanding work. http://about.me/pathfinder “If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea.” -Antoine de Saint-Exupéry On Thu, Aug 15, 2013 at 4:59 PM, Fleep Tuque <[email protected]> wrote: > *buys Latif a beer or three* > > - Fleep > > > > Chris M. Collins (Avatar: Fleep Tuque) > Center for Simulations & Virtual Environments Research (UCSIM) > UCIT Research & Development > UC Office of Information Technologies > University of Cincinnati > 406A Zimmer Hall > 315 College Drive > PO BOX 210088 > Cincinnati, OH 45221-0088 > [email protected] > (513) 556-3018 > > http://ucsim.uc.edu > > > On Thu, Aug 15, 2013 at 4:36 PM, Latif Khalifa <[email protected]>wrote: > >> I'm working on improving the Collada exporter by adding texture >> import. I have already implemented it in Radegast which I will use as >> a prototype for what it will look like in Singularity. >> >> If you want to to check it out, download Radegast nightly build from >> http://radegast.org/wiki/Radegast_Download#Nightly_Builds >> >> Then once logged click on the Objects menu which will bring up a list >> of objects nearby. Right clicking on an object there will give the >> option to save as .DAE. You will see the window like: >> >> http://i.imgur.com/TeGv4rS.png (the left part) >> >> After importing to Unity3D it will look like this (textures and all) >> >> http://i.imgur.com/aYGwg7K.png >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > >
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