I'm working on improving the Collada exporter by adding texture import. I have already implemented it in Radegast which I will use as a prototype for what it will look like in Singularity.
If you want to to check it out, download Radegast nightly build from http://radegast.org/wiki/Radegast_Download#Nightly_Builds Then once logged click on the Objects menu which will bring up a list of objects nearby. Right clicking on an object there will give the option to save as .DAE. You will see the window like: http://i.imgur.com/TeGv4rS.png (the left part) After importing to Unity3D it will look like this (textures and all) http://i.imgur.com/aYGwg7K.png _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
