As another poster has already pointed out, there is no *us* in a argument like 
this. Stop trying to attribute your personal feelings as the will of everyone 
else.  I'm sure there are people that don't like the current viewer. Personally 
*I DO*.  There is room for improvement (I host at clubs for instance and 
sending notices in viewer2 is many more mouse clicks) but overall I like the 
new interface and features.  So if you *don't* then please find a constructive 
way to suggest improvements or work on a 3rd party viewer with the old 
interface.  But don't attribute your opinions to some global "us" as that 
doesn't exist.

Mike

From: opensource-dev-boun...@lists.secondlife.com 
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Bryon Ruxton
Sent: Monday, August 16, 2010 4:31 PM
To: Oz Linden (Scott Lawrence); Henri Beauchamp
Cc: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Open Viewer Development Announcement

Oz,

Henri does not seem to suggest going back to 1.23 code as much as the UI 
behavior ought to go back to the way 1.23 functioned. And rightfully so when it 
comes to "That moronic side bar is its modal tools which impair productivity 
and user-friendliness..." As bluntly put as it is. This is a problem 
description. I've seen that harsh criticism a dozen times in blogs and forums 
as well. If that requires us to do a wire frame for you to get that idea, 
please tell us so, but frankly we are talking about a global oop behavior for 
all panels as far I am concerned, and it shouldn't require you a complete 
description for that... Kirsten Lee Cinquetti is one who completely gets is 
when it comes to such modification of the v2 U, back to a more fluid 1.23 way. 
And there is a lot more to do, but she's headed in the right direction.

I understand blunt comments rubs you the wrong way, but the sidebar rubs us the 
wrong way in equal measures.
It's the 1st major problem preventing me from even beginning to use viewer 2... 
as much as I'd like to.
I think addressing the hurdles that prevents people still on 1.23 to move to 
2.0 before you get into
 "Rapid, effective deployment of new features and functionality." is the most 
urgent priority in my opinion.

PS: Henri,
Q acknowledged and explained what happened with V2 here 
http://www.ustream.tv/recorded/8948405.
That failure has little to do with developers as much a LL leaders who had a 
poor understanding when it comes to the SL interface as week as misdirected or 
flawed overall goals. Don't expect a: "We fucked up" from them it's not going 
to happen. Some of those probably left LL anyway... But Q. Oz and Philip 
acknowledged it multiple times in their own measured comments. So let's put 
that criticism to rest, it only add to the fire.


On 8/16/10 11:56 AM, "Oz Linden (Scott Lawrence)" <o...@lindenlab.com> wrote:
  On 2010-08-16 14:23, Henri Beauchamp wrote:

Well, the first improvement to do is to actually revert 80% of the UI
to the way v1.23's one was working, especially getting rid of that
moronic side bar is its modal tools which impair productivity and
user-friendliness... The question is: will LL finally admit that the
viewer 2 UI is a failure and widely rejected by 80% of its regular user
base, and accept a move in the way of "going back" (actually repairing)
UI-wise ?...

 I've said this before, and I'll repeat it again here:

 Don't waste everyones time suggesting that we throw away Viewer 2, or that we 
revert the UI to Viewer 1.   It is absolutely not going to happen, and any 
suggestion to that effect will be ignored.

 That does not mean that we don't recognize that some choices in V2 were not 
optimal, and that some probably need to be revisited, and we're open to doing 
that.  But we will do it in the context of calm discussions of what problems 
exist and creative ideas for how to solve them.  We are not moving backwards, 
we are moving forwards.

 Think about it for a minute - there are an infinite number of possible 
solutions for how to build a UI for a virtual world viewer - what are the odds 
that the first or second attempt produced the best possible UI?  We need new 
and creative ideas focused on specific problem descriptions.
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