Perlin noise functions can be used to simulate natural phenomena and landscapes, such as wood grain, clouds, and mountain ranges. In most cases the output of a Perlin noise function is not displayed directly but is used to enhance other images and give them pseudo-random variations.

One great example I just saw the other week was a spaceship applying a cloaking effect where it wharped out completely (I swear he said it was perlinNoise).  was the coolest thing I'd seen in a long time

On 8/8/05, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
> We've been told that we can answer questions and share SWF's with the
> community ;)

cool -- what about that "perlinNoise" in BitmapData? :)

mark


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