no no no no!! This is not the case.... Papervision3d is far more  
superior than Sandy and away3d. Papervision performance competely  
blows away sandy and is much Much better than Away3d.

To answer your question more directly.

1. Papervision - Why? The papervision API is really clean and simple.  
Something like a rotating cube can be accomplished with very VERY  
little code ( even if you want to texture map the sides )
2. Papervision - Why? It is the more mature of all 3 of those  
platforms. Papervision3d has a very small learning curve and there  
are lots of examples out there to analyze and learn from.

cheers,
Sam

On Jul 31, 2007, at 7:19 AM, [EMAIL PROTECTED] wrote:

> Examples from all 3 engines seem comparable in quality and speed,  
> but I am concerned with the following:
>
> -which one of the three would add the LEAST amount of code for a  
> simple 'cube rotating' effect
> -which one of the three has the smallest learning curve (i have a  
> tight deadline to meet)
> Thanks for any feedback!
>
>
> [e] jbach at bitstream.ca
> [c] 416.668.0034
> [w] www.bitstream.ca
> --------------------------------------------
> "...all improvisation is life in search of a style."
>              - Bruce Mau,'LifeStyle'
>
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> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org


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