Samuel Agesilas wrote:
> no no no no!! This is not the case.... Papervision3d is far more  
> superior than Sandy and away3d. Papervision performance competely  
> blows away sandy and is much Much better than Away3d.
> 
> To answer your question more directly.
> 
> 1. Papervision - Why? The papervision API is really clean and simple.  
> Something like a rotating cube can be accomplished with very VERY  
> little code ( even if you want to texture map the sides )
> 2. Papervision - Why? It is the more mature of all 3 of those  
> platforms. Papervision3d has a very small learning curve and there  
> are lots of examples out there to analyze and learn from.

can you give a bit more evidence to back up those claims?

some code, some links, some benchmarks for example.

you could well be right, but i want proof :)

thanks,

Martin

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