Hi people, please Samuel, do not talk too fast :) I don't blame you, but I think you answered a bit too fast above.
I don't want to create a big debate, but each engine have their own advantages. It is up to you to pick what is really important for your project. Ask to their respective mailing list, or do some fast tests illustrating the important point of your project (good performance, immerssion, good z-sorting, etc..) I think mrDoob's test shows that each engine are almost as fast, and as Sandy is missing, I just show you that Sandy is also capable to render correctly that amount of polygons : http://kiroukou.media-box.net/blog/mes-recherches-sur-flash/118-sandy-30-mrdoob-benchmark.html Good work with your project :) Thomas 2007/8/2, John Grden <[EMAIL PROTECTED]>: > PV3D 1.5 was about a 40%+ increase in speed. Away3D was based on PV3D's > original engine, but I've heard they're doing a restructure of the engine, > so I don't know if they'll adopt some of the techniques 1.5 has or if > they'll go a different direction. > > I don't know about Sandy to be honest. > > Ricardo did some tests with PV3D and Away3D, but this was *before* the 1.5 > release - I would have to assume he would see a significant increase in > speed with 1.5: > http://mrdoob.com/?postid=393 > > then, he did what we now call a "doobie" test with Ralph (triangles rendered > per second is a doobie count - the higher the #, the better obviously): > http://mrdoob.com/?postid=394 > > Learning curve: > PV3D has a really good wiki (wiki.papervision3d.org), tons of tutorials, > sample files and blog entries ( blog.papervision3d.org, > www.rockonflash.com/blog/, www.unitzeroone.com) > > there's also the new PV3D CS3 Components that lower the entry bar even lower > than ever. New features like code generation help you get started even if > you're not a coder - and it all works at DESIGN time. > > I can't really speak for Sandy or Away3D on the learning curve, but I can > say that all 3 API's are very similar, and the approach is nearly identical > from a usage stand point. > > I *can* speak on PV3D's focus: to provide a very fast, lean consistent > engine. Features don't come as quickly as we'd like, but the the engine is > very tight and some things we're doing have to come first before we can add > certain features. > > Away3D's team have done an impressive job on their features and version of > the PV3D engine - really outstanding stuff going on there. > > Anyway, hope that helps some. > > John > > > On 8/1/07, Johannes Nel <[EMAIL PROTECTED]> wrote: > > i think as misguided as his "factual statements" are he touched on one > important point in relation to the question: > > -which one of the three would add the LEAST amount of code for a simple > 'cube rotating' effect + -which one of the three has the smallest learning > curve (i have a tight deadline to meet)==> > > means from whom can i copy and paste the easiest. and there is an example > cube rotating in pv3d's examples library and more people blog about it. > hence more vigarous copy-paste application. > > > > for the rest the statements carry as much relevance as creationism and he > can never offer sufficient proof of any of these claims. > > > > > > > > On 8/1/07, Mariano Cerrutti < [EMAIL PROTECTED]> wrote: > > > Samuel: > > > Same as Martin, please give some references for your comments. > > > > > > cheers to all > > > Mariano > > > > > > > > > > > > On 8/1/07, Martin Wood-Mitrovski < [EMAIL PROTECTED]> wrote: > > > > > > > > > > > > Samuel Agesilas wrote: > > > > > no no no no!! This is not the case.... Papervision3d is far more > > > > > superior than Sandy and away3d. Papervision performance competely > > > > > blows away sandy and is much Much better than Away3d. > > > > > > > > > > To answer your question more directly. > > > > > > > > > > 1. Papervision - Why? The papervision API is really clean and > simple. > > > > > Something like a rotating cube can be accomplished with very VERY > > > > > little code ( even if you want to texture map the sides ) > > > > > 2. Papervision - Why? It is the more mature of all 3 of those > > > > > platforms. Papervision3d has a very small learning curve and there > > > > > are lots of examples out there to analyze and learn from. > > > > > > > > can you give a bit more evidence to back up those claims? > > > > > > > > some code, some links, some benchmarks for example. > > > > > > > > you could well be right, but i want proof :) > > > > > > > > thanks, > > > > > > > > Martin > > > > > > > > _______________________________________________ > > > > osflash mailing list > > > > [email protected] > > > > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > > > > > > > _______________________________________________ > > > osflash mailing list > > > [email protected] > > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > > > > > > > > -- > > j:pn > > http://www.memorphic.com/news/ > > _______________________________________________ > > osflash mailing list > > [email protected] > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > > -- > [ JPG ] > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
