i am not trying to flame you in the slightest :) LOL, i just think you
presented something which is not definitive as fact, which is inacurate. you
did answer the question correctly however.



On 8/1/07, Samuel Agesilas <[EMAIL PROTECTED]> wrote:
>
> LOL... now are we getting a little touchy Johannes... I don't have to
> prove anything... you can look up the results yourself. It is clear as day.
> Look at how papervision handles mesh's for example and how papervision
> handles materials. When you look at their respectively algorithms you can
> clearly see why papervision has an advantage. I was merely correcting the
> assumption that all of these 3d engines are the same. They clearly are not!
> Just look at the code, it's nothing personal against the developers of
> away3d and sandy I think they are doing wonderful contributions. But alas
> when it comes right down to it... Papervision has the meat and potatoes to
> surpass the other too engines. So before trying to flame me... download the
> source code and objectively look at the routines yourself and you'll clearly
> see the difference. But, if you just want a visual example ( unscientific
> but ballpark )... look at the materials demo for away 3d and then compare
> the performance with papervision materials or even texture mapping for that
> matter. Also bear in mind that the real power of papervision is it's ability
> to handle lot's of objects. In sandy for example the more objects are on the
> screen the slower it get's. I also based on my previous experience with
> sandy I found the api to be inefficient in the sense that it uses the gc way
> too much and in some instances the flash player has to clean up stuff which
> in turns slows down the animation. And if that does not marginally convince
> you then ask yourself this... why aren't there any fullscreen demos for
> Sandy or Away3d? I haven't seen any. However there are some nice ones for
> Papervision that fully demonstrate the performance capabilities of
> papervision. But as always the proof is in the code... so I urge you to
> download and analyze the code and make your own proofs and report them here
> instead of wasting everybody's time by me or anyone else for that matter
> personally.
>
> Cheers,
> Sam
>
> On Aug 1, 2007, at 11:18 AM, Johannes Nel wrote:
>
> i think as misguided as his "factual statements" are he touched on one
> important point in relation to the question:
> -which one of the three would add the LEAST amount of code for a simple
> 'cube rotating' effect + -which one of the three has the smallest learning
> curve (i have a tight deadline to meet)==>
> means from whom can i copy and paste the easiest. and there is an example
> cube rotating in pv3d's examples library and more people blog about it.
> hence more vigarous copy-paste application.
>
> for the rest the statements carry as much relevance as creationism and he
> can never offer sufficient proof of any of these claims.
>
> On 8/1/07, Mariano Cerrutti <[EMAIL PROTECTED]> wrote:
> >
> > Samuel:
> > Same as Martin, please give some references for your comments.
> >
> > cheers to all
> > Mariano
> >
> > On 8/1/07, Martin Wood-Mitrovski < [EMAIL PROTECTED]> wrote:
> > >
> > >
> > >
> > > Samuel Agesilas wrote:
> > > > no no no no!! This is not the case.... Papervision3d is far more
> > > > superior than Sandy and away3d. Papervision performance competely
> > > > blows away sandy and is much Much better than Away3d.
> > > >
> > > > To answer your question more directly.
> > > >
> > > > 1. Papervision - Why? The papervision API is really clean and
> > > simple.
> > > > Something like a rotating cube can be accomplished with very VERY
> > > > little code ( even if you want to texture map the sides )
> > > > 2. Papervision - Why? It is the more mature of all 3 of those
> > > > platforms. Papervision3d has a very small learning curve and there
> > > > are lots of examples out there to analyze and learn from.
> > >
> > > can you give a bit more evidence to back up those claims?
> > >
> > > some code, some links, some benchmarks for example.
> > >
> > > you could well be right, but i want proof :)
> > >
> > > thanks,
> > >
> > > Martin
> > >
> > > _______________________________________________
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> > > [email protected]
> > > http://osflash.org/mailman/listinfo/osflash_osflash.org
> > >
> >
> >
> > _______________________________________________
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> >
> >
>
>
> --
> j:pn
> http://www.memorphic.com/news/
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>


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