i think as misguided as his "factual statements" are he touched on one
important point in relation to the question:
-which one of the three would add the LEAST amount of code for a simple
'cube rotating' effect + -which one of the three has the smallest learning
curve (i have a tight deadline to meet)==>
means from whom can i copy and paste the easiest. and there is an example
cube rotating in pv3d's examples library and more people blog about it.
hence more vigarous copy-paste application.

for the rest the statements carry as much relevance as creationism and he
can never offer sufficient proof of any of these claims.

On 8/1/07, Mariano Cerrutti <[EMAIL PROTECTED]> wrote:
>
> Samuel:
> Same as Martin, please give some references for your comments.
>
> cheers to all
> Mariano
>
> On 8/1/07, Martin Wood-Mitrovski < [EMAIL PROTECTED]> wrote:
> >
> >
> >
> > Samuel Agesilas wrote:
> > > no no no no!! This is not the case.... Papervision3d is far more
> > > superior than Sandy and away3d. Papervision performance competely
> > > blows away sandy and is much Much better than Away3d.
> > >
> > > To answer your question more directly.
> > >
> > > 1. Papervision - Why? The papervision API is really clean and simple.
> > > Something like a rotating cube can be accomplished with very VERY
> > > little code ( even if you want to texture map the sides )
> > > 2. Papervision - Why? It is the more mature of all 3 of those
> > > platforms. Papervision3d has a very small learning curve and there
> > > are lots of examples out there to analyze and learn from.
> >
> > can you give a bit more evidence to back up those claims?
> >
> > some code, some links, some benchmarks for example.
> >
> > you could well be right, but i want proof :)
> >
> > thanks,
> >
> > Martin
> >
> > _______________________________________________
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> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
>
>
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>


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http://www.memorphic.com/news/
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