Thanks for the kind words Thomas... they are appreciated. I agree
that all of these engines can render objects correctly ( some better
than others and your right it does depend on the engine at that
point ). But IMHO there is a lot of nuance between how the engines
implement themselves and I Papervision when you compare it in a
general way offers the most advantages. I'm not knocking the other
two engines. I think there great and just the fact there is a choice
out there for the community is awesome and kudos to those devs! I
also believe that those engines will improve over time and perhaps my
opinion may change. But for now, I do believe that overall
Papervision offers the most advantages.

Btw... that's a cool picture thanks for posting!

Cheers,
:D
Sam!

On Aug 2, 2007, at 3:40 AM, Thomas wrote:

> Hi people,
>
> please Samuel, do not talk too fast :) I don't blame you, but I think
> you answered a bit too fast above.
>
> I don't want to create a big debate, but each engine have their own
> advantages. It is up to you to pick what is really important for your
> project. Ask to their respective mailing list, or do some fast tests
> illustrating the important point of your project (good performance,
> immerssion, good z-sorting, etc..)
>
> I think mrDoob's test shows that each engine are almost as fast, and
> as Sandy is missing, I just show you that Sandy is also capable to
> render correctly that amount of polygons :
> http://kiroukou.media-box.net/blog/mes-recherches-sur-flash/118- 
> sandy-30-mrdoob-benchmark.html
>
> Good work with your project :)
> Thomas
>
> 2007/8/2, John Grden <[EMAIL PROTECTED]>:
>> PV3D 1.5 was about a 40%+ increase in speed.  Away3D was based on  
>> PV3D's
>> original engine, but I've heard they're doing a restructure of the  
>> engine,
>> so I don't know if they'll adopt some of the techniques 1.5 has or if
>> they'll go a different direction.
>>
>> I don't know about Sandy to be honest.
>>
>> Ricardo did some tests with PV3D and Away3D, but this was *before*  
>> the 1.5
>> release - I would have to assume he would see a significant  
>> increase in
>> speed with 1.5:
>> http://mrdoob.com/?postid=393
>>
>> then, he did what we now call a "doobie" test with Ralph  
>> (triangles rendered
>> per second is a doobie count - the higher the #, the better  
>> obviously):
>> http://mrdoob.com/?postid=394
>>
>> Learning curve:
>> PV3D has a really good wiki  (wiki.papervision3d.org), tons of  
>> tutorials,
>> sample files and blog entries ( blog.papervision3d.org,
>> www.rockonflash.com/blog/, www.unitzeroone.com)
>>
>> there's also the new PV3D CS3 Components that lower the entry bar  
>> even lower
>> than ever.  New features like code generation help you get started  
>> even if
>> you're not a coder - and it all works at DESIGN time.
>>
>> I can't really speak for Sandy or Away3D on the learning curve,  
>> but I can
>> say that all 3 API's are very similar, and the approach is nearly  
>> identical
>> from a usage stand point.
>>
>> I *can* speak on PV3D's focus:  to provide a very fast, lean  
>> consistent
>> engine.  Features don't come as quickly as we'd like, but the the  
>> engine is
>> very tight and some things we're doing have to come first before  
>> we can add
>> certain features.
>>
>> Away3D's team have done an impressive job on their features and  
>> version of
>> the PV3D engine - really outstanding stuff going on there.
>>
>> Anyway, hope that helps some.
>>
>> John
>>
>>
>>  On 8/1/07, Johannes Nel <[EMAIL PROTECTED]> wrote:
>>> i think as misguided as his "factual statements" are he touched  
>>> on one
>> important point in relation to the question:
>>> -which one of the three would add the LEAST amount of code for a  
>>> simple
>> 'cube rotating' effect + -which one of the three has the smallest  
>> learning
>> curve (i have a tight deadline to meet)==>
>>> means from whom can i copy and paste the easiest. and there is an  
>>> example
>> cube rotating in pv3d's examples library and more people blog  
>> about it.
>> hence more vigarous copy-paste application.
>>>
>>> for the rest the statements carry as much relevance as  
>>> creationism and he
>> can never offer sufficient proof of any of these claims.
>>>
>>>
>>>
>>> On 8/1/07, Mariano Cerrutti < [EMAIL PROTECTED]> wrote:
>>>> Samuel:
>>>> Same as Martin, please give some references for your comments.
>>>>
>>>> cheers to all
>>>> Mariano
>>>>
>>>>
>>>>
>>>> On 8/1/07, Martin Wood-Mitrovski < [EMAIL PROTECTED]>  
>>>> wrote:
>>>>>
>>>>>
>>>>> Samuel Agesilas wrote:
>>>>>> no no no no!! This is not the case.... Papervision3d is far more
>>>>>> superior than Sandy and away3d. Papervision performance competely
>>>>>> blows away sandy and is much Much better than Away3d.
>>>>>>
>>>>>> To answer your question more directly.
>>>>>>
>>>>>> 1. Papervision - Why? The papervision API is really clean and
>> simple.
>>>>>> Something like a rotating cube can be accomplished with very VERY
>>>>>> little code ( even if you want to texture map the sides )
>>>>>> 2. Papervision - Why? It is the more mature of all 3 of those
>>>>>> platforms. Papervision3d has a very small learning curve and  
>>>>>> there
>>>>>> are lots of examples out there to analyze and learn from.
>>>>>
>>>>> can you give a bit more evidence to back up those claims?
>>>>>
>>>>> some code, some links, some benchmarks for example.
>>>>>
>>>>> you could well be right, but i want proof :)
>>>>>
>>>>> thanks,
>>>>>
>>>>> Martin
>>>>>
>>>>> _______________________________________________
>>>>> osflash mailing list
>>>>> [email protected]
>>>>>
>> http://osflash.org/mailman/listinfo/osflash_osflash.org
>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> j:pn
>>> http://www.memorphic.com/news/
>>> _______________________________________________
>>> osflash mailing list
>>> [email protected]
>>> http://osflash.org/mailman/listinfo/osflash_osflash.org
>>>
>>>
>>
>>
>>
>> --
>> [  JPG  ]
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>> http://osflash.org/mailman/listinfo/osflash_osflash.org
>>
>>
>
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