Hi Thomas,

I think when it comes to Array's pressure needs to be applied towards  
adobe and have them create a Vector object and a REAL Array type  
instead of the Vector type they are passing as an Array.  That would  
speed things up a whole hell of a lot.


Cheers,
-sam

On Sep 11, 2007, at 4:30 AM, Thomas Quester wrote:

> Of course, array bounds check will make things slower. However  
> spending days
> of debugging an array overflow is also slow, I think that array  
> bounds check
> is a must if it can be turned off.
> Good to know that flat arrays are even slower -- do not need to bother
> implementing them, maybe timing them first, after having some  
> functions for
> timing.
>
>
>
> ----- Original Message -----
> From: "Nicolas Cannasse" <[EMAIL PROTECTED]>
> To: "Open Source Flash Mailing List" <[email protected]>
> Sent: Tuesday, September 11, 2007 10:56 AM
> Subject: Re: [osflash] Anybody interest in developing a new compiler?
>
>
>>>> if you try to access index 11 in array n, an IndexOutOfBounds
>>>> Exception is thrown. Same for C#, Objective C and obviously C. This
>>>> is fundamental and basic to all professional languages and
>>>> Actionscript 3 doesn't have it? Why? Who knows but it's not there.
>>>
>>> But a compiler could optinally create code for array bounds  
>>> check, if the
>>> language allows defining the array size.
>>> I see that getMember is a slow operation, however on more  
>>> dimensional
>>> arrays
>>> we lay them out as a flat array and use mulitiplacation to access  
>>> array
>>> elements.
>>
>> That would be even slower. You should consider experimenting first  
>> with
>> hxASM (http://haxe.org/hxasm) to manipulate the Flash9 AVM2  
>> bytecode and
>> do some timing of different operations.
>>
>> Compared to lowlevel languages compilers such as C, there is  
>> little room
>> for performances improvement in AVM2. There is in fact only a few  
>> good
>> ways to generate bytecode from a given implementation.
>>
>> The way to get better performances is then through high level  
>> language
>> features support that permits the compiler to optimize things
>> aggressively by using the most appropriate lowlevel implementation.
>>
>> This way you all the benefits at the same time : programs are  
>> faster to
>> write, easier to maintain, and runs faster. The only requirement  
>> is to
>> learn to use these highlevel constructs.
>>
>> Nicolas
>>
>> _______________________________________________
>> osflash mailing list
>> [email protected]
>> http://osflash.org/mailman/listinfo/osflash_osflash.org
>>
>
>
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