I think a better free setup (at least on Windows) is the Flex 3 SDK and
FlashDevelop.  
 

Jason Merrill
Bank of America 
Enterprise Technology & Global Risk L&LD
Instructional Technology & Media 

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________________________________

        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of izak marais
        Sent: Tuesday, August 05, 2008 9:04 AM
        To: osflash@osflash.org
        Subject: [osflash] Am I overlooking any crucial tools?
        
        
        Hi all,
        
        As my first flash project, I am developing a small game in my
spare time. I have been working on it on and off for some more than a
year now, using Mtasc (actionscript 2), Swfmill and Make for building,
and the Scite editor for coding. For debugging I use a simple debug
class for tracing strings to the top movieclip layer. I am working on
Ubuntu Linux. I basically follwed some of the "FAME, FAMES,
FLAMES"-tutorials on osflash.org to get going...
        
        With the proliferation of projects on the project section of
osflash, as well as Adobe's release of the Flex SDK, I was wandering
wheter this is still a good set of tools to use? Or are there other
tools with great features for streamlining development that I should be
using instead? 
        
        I am getting along well using just these tools; so moving to a
different setup will have to bring appreciable benefits to make the
switch worth while. Specifically I am wondering whether (instead of
coding it all manually) there may be better tools for easily creating
buttons/menus using a graphical layout tool? For tweening animations?
Tools for profiling? Tools for step-though debugging (is that even
possible)?
        
        Thanks in advance for any feedback.
        Izak
        
        
        


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