Wow, great - I always wanted to do that as well for Half-Life1 .bsp files. But I never found the time to do it...
As far as I know .bsps contain magic numbers as well, so it should be possible to distinguish between the different .bsp versions. Richard _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
