Hi Jason,
Interesting submission ;-)
W.r.t Quake .bsp plugin being missing - this is an accidental
omission. W.r.t differentiating be valves' .bsp and quake .bsp I do
wonder if we can put both plugins into the same lib and then
differentiate one we start loading the file based on in file
identifiers.
Robert.
On Thu, Nov 13, 2008 at 3:13 AM, Jason Daly <[EMAIL PROTECTED]> wrote:
>
> Hi, Robert et al,
>
> This is a plugin (two, actually) that will allow OSG to load .bsp map files
> from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called
> "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file
> itself, and the other ("vtf") reads the texture files.
>
> The set up for this to work is a bit more complex than most files, since the
> engine expects all files to be in a certain place, and it tends to mix case
> a lot. I tried to explain everything in the VBSP_README.txt file.
>
>
> One potential issue is that Quake 3 and Valve share the same .bsp extension.
> I noticed that the bsp plugin isn't referenced in the CMakeLists, but I
> don't know if this is intentional or not. I went ahead and added a file
> extension alias in Registry.cpp to point to the new plugin, so Quake 3 files
> won't be loaded now. I don't know what the proper way to solve this would
> be. If you have any suggestions, let me know, and I'll see what I can do.
>
> --"J"
>
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>
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