Hi, Robert,


Robert Osfield wrote:
Without knowledge of the actual format/loader this looks like a
fragile loop to me.

Grumble, grumble...

Yeah, I had problems with this before. I was hoping 0.1 would be enough, but not too much of a tolerance. Basically, the vertices array holds a quad that is going to be tessellated, and dispInfo.start_position indicates which vertex is to be the start of the tessellation (the code inside the loop just rotates the vertices until the 0th vertex is the start. Unfortunately, start_position doesn't always hold the exact value of one of the vertices.

The odd thing is, the map loads for me with that code.

I'll try re-working it to use a distance computation instead (this will at least avoid the infinite loop).

--"J"

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