2008/11/13 Jean-Sébastien Guay <[EMAIL PROTECTED]>:
> Hi Jason,
>
>> I believe the XSI tools are for the .mdl format, which are used for both
>> the static and physics props in the maps.  These aren't working yet, but
>> I've been asked by the sponsor to do this next.  Unfortunately, there isn't
>> nearly as much documentation for this format, so it'll take some digging.
>>  Stay tuned.
>
> Cool! So what tools are used to make .bsp files in Half-Life 2? Or more to
> the point, what tools will we open-source users be able to use to make some,
> to use in OSG with your plugin?

The source sdk is available for free;
.bsp maps are produced using the Hammer modeller which comes with the sdk.
And you can build you own complete version of most valve games.

You just have to sign up for a steam account:

See http://steampowered.com

You might also be interested in http://developer.valvesoftware.com for
further info.

-- 
The truth is out there. Usually in header files.
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