Hi Jason,
I believe the XSI tools are for the .mdl format, which are used for both
the static and physics props in the maps. These aren't working yet, but
I've been asked by the sponsor to do this next. Unfortunately, there
isn't nearly as much documentation for this format, so it'll take some
digging. Stay tuned.
Cool! So what tools are used to make .bsp files in Half-Life 2? Or more
to the point, what tools will we open-source users be able to use to
make some, to use in OSG with your plugin?
So if I understand well, .bsp is used for the maps themselves, and .mdl
for the actors, props and dressing in the level? Is that approximately
correct?
Most of that is covered in the VBSP_README.txt file. It's mostly base
geometry and textures, although I did add support for the displaced
terrain tiles, which require a shader to properly draw the blended textures.
So none of those nice specular maps and fancy shaders will be supported?
I expect actual HL2 maps will look quite different when loaded into OSG
compared to in the game if that's the case. Any plans to make it more
complete?
Thanks to you and your sponsor for creating and contributing this!
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org