Hi Fabien, I have gone for a switch based handling of the mapping between View::LightingMode and SceneView rather placing everything on one line. I did this to keep the code more readable.
Could you do an svn update and see if this works fine for you. Robert. On Tue, Nov 18, 2008 at 11:19 AM, Fabien Lavignotte <[EMAIL PROTECTED]> wrote: > Hi, > I found a bug when setting lighting mode to NO_LIGHT on a osg::View. > The HEADLIGHT was still present, and no way to remove it. After some > investigations, i found that the osgViewer::Renderer does not take into > account the lighting mode of the view. It is always set to HEADLIGHT. So > i modify the Renderer constructor to handle it and it works (no light!) > but maybe i miss something... > Fabien > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
