Wang Rui wrote: > Of course, the OpenGL option is required. I meant on Qt4.5 do you have to build Qt with experimental OpenGL backend renderer (http://labs.trolltech.com/blogs/2008/10/22/so-long-and-thanks-for-the-blit/) rather than the normal raster renderer. (naturally OpenGL support is required)
The OpenGL renderer causes flickering on Windows as all gui elements seem to be redrawn on every OSG frame. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14526#14526 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
