Hi Robert, Ha, I've almost forgot this submission. How did you dig it out of the vast archives? ;)
In my memory this example had a problem of not working properly with FBO. Qt uses a separated QGLFramebufferObject class to do it. I will soon build the latest Qt distribution to see if this could be solved. Under Windows, the example is fine with multi-threaded. I'm also going to have more tests with my Ubuntu tonight. BTW, this made me recall another osgposter example, which discussed the implementation of high-res rendering. Is it possible to reopen that thread someday? :) But I'd like to first have a review myself. Cheers, Wang Rui 2010/4/30 Robert Osfield <[email protected]>: > Hi Wang Rui, > > Sorry about the very long delay on reviewing this example, just dug it > up from my email archives. I've taken the latest code drop from this > thread and merged it with svn/trunk and checked it in. I got Qt > makeCurrent errors and crash after the first frame if I just used the > code directly, and had to set the viewer widget to run SingleThreaded > to get it work without problems. Using SingleThreaded does mean the > performance isn't great though, but this might be down to the ATI > driver not working well with multiple contexts on my Linux machine. > > Cheers, > Robert. > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
