Hi Wang Rui, On Sat, May 1, 2010 at 1:55 PM, Wang Rui <[email protected]> wrote: > Ha, I've almost forgot this submission. How did you dig it out of the > vast archives? ;)
Search and rescue ;-) > In my memory this example had a problem of not working properly with > FBO. Qt uses a separated QGLFramebufferObject class to do it. FBO should be done entirely on the OSG side as it's pure OpenGL, I would expect pbuffer would need extra work though. > I will > soon build the latest Qt distribution to see if this could be solved. > Under Windows, the example is fine with multi-threaded. I'm also going > to have more tests with my Ubuntu tonight. > > BTW, this made me recall another osgposter example, which discussed > the implementation of high-res rendering. Is it possible to reopen > that thread someday? :) But I'd like to first have a review myself. I'll have to catch up with you on this the week after next as next week I'm away on trip all week giving an OSG training course. Cheers, Robert _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
