Hi Paul,

On Tuesday 17 November 2009, Paul Martz wrote:
> Over the past few months, I have changed my thinking on this. I am no
> longer opposed to a shader composition infrastructure, as long as the
> ability to set my own atomic programs is preserved. A scene graph is
> only useful to me as long as it doesn't prevent me from efficiently
> issuing the OpenGL commands I need to issue.
Sure, you should always be able to replace the whole shader.
That is without discussion from my point of view.

Greetings

Mathias

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