If Robert is ok to include the feature, I can have a look at it (the
unique Tesselator thing)
I also need a Tessellatord, but I though it was too cornercase to interest
others, it seems I was wrong.
LucSukender <[email protected]> Envoyé par : [email protected] 20/04/2010 15:17 Veuillez répondre à OpenSceneGraph Submissions <[email protected]> A osg-submissions <[email protected]> cc Objet [osg-submissions] osgUtil::Tessellatord (double precision) Hi Robert, hi all, I guess this submission will not be added "as-is" into OSG since it's only a copy-paste-modify ugly thing, but LGPL asks me to do so... So here is a modified osgUtil::Tessellator (named Tessellatord) which works on double-precision vertices. If anyone wants to build an unique Tesselator handling both... :) Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
Tessellatord
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Tessellatord.cpp
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