If Robert is ok to include the feature, I can have a look at it (the 
unique Tesselator thing)
I also need a Tessellatord, but I though it was too cornercase to interest 
others, it seems I was wrong.
 
    Luc




Sukender <[email protected]> 
Envoyé par : [email protected]
20/04/2010 15:17
Veuillez répondre à
OpenSceneGraph Submissions <[email protected]>


A
osg-submissions <[email protected]>
cc

Objet
[osg-submissions] osgUtil::Tessellatord (double precision)






Hi Robert, hi all,

I guess this submission will not be added "as-is" into OSG since it's only 
a copy-paste-modify ugly thing, but LGPL asks me to do so...
So here is a modified osgUtil::Tessellator (named Tessellatord) which 
works on double-precision vertices.

If anyone wants to build an unique Tesselator handling both... :)
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - 
http://pvle.sourceforge.net/
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org




Attachment: Tessellatord
Description: Binary data

Attachment: Tessellatord.cpp
Description: Binary data

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to