Hi Robert, Maybe you typed your text a bit fast because you wrote "I'm going to merge"... I guess it was "I'm *not* going to merge"... uh? :) Anyway, as Luc will certainly work on merging classes, I'll wait for his submission...
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Robert Osfield" <[email protected]> a écrit : > Hi Sukender, > > I've just done a review your your Tessellatord and as you'll probably > be expecting I'm going to merge the new class as is. The right thing > to is merge support for double Array data into the existing > osgUtil::Tesselator class. The GLU tessellation itself is already in > doubles so it's only really the getting data in and out of the > tessellation that we'll need to generalise. > > Tomorrow I'll have another look at the existing class and your > changes > and see what will be need to be done to get Tesselator supporting > doubles. > > Robert. > > On Tue, Apr 20, 2010 at 2:15 PM, Sukender <[email protected]> wrote: > > Hi Robert, hi all, > > > > I guess this submission will not be added "as-is" into OSG since > it's only a copy-paste-modify ugly thing, but LGPL asks me to do > so... > > So here is a modified osgUtil::Tessellator (named Tessellatord) > which works on double-precision vertices. > > > > If anyone wants to build an unique Tesselator handling both... :) > > Cheers, > > > > Sukender > > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
