Hi Robert,

Maybe you typed your text a bit fast because you wrote "I'm going to merge"... 
I guess it was "I'm *not* going to merge"... uh? :)
Anyway, as Luc will certainly work on merging classes, I'll wait for his 
submission...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> Hi Sukender,
> 
> I've just done a review your your Tessellatord and as you'll probably
> be expecting I'm going to merge the new class as is.  The right thing
> to is merge support for double Array data into the existing
> osgUtil::Tesselator class.  The GLU tessellation itself is already in
> doubles so it's only really the getting data in and out of the
> tessellation that we'll need to generalise.
> 
> Tomorrow I'll have another look at the existing class and your
> changes
> and see what will be need to be done to get Tesselator supporting
> doubles.
> 
> Robert.
> 
> On Tue, Apr 20, 2010 at 2:15 PM, Sukender <[email protected]> wrote:
> > Hi Robert, hi all,
> >
> > I guess this submission will not be added "as-is" into OSG since
> it's only a copy-paste-modify ugly thing, but LGPL asks me to do
> so...
> > So here is a modified osgUtil::Tessellator (named Tessellatord)
> which works on double-precision vertices.
> >
> > If anyone wants to build an unique Tesselator handling both... :)
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
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